j.B. Ending combos with Cross Slash allows for a similar setup. • Movement/Canceling • /end rant. One is shown on the character page, while the other is shown on the frame data page. Overview Safe on block like most UNI and RWBY characters, counts as airborne only after adachi leaps. Either way, his job in a team is to safely cover whatever his partner is going to do and apply pressure to cash out on big damage. While having a very long startup, it makes up for it by being extremely plus. Her 236x and 6P projectiles have re-stand properties, which allows mixups and resets to happen at any point during her or her partner's combos. However, neither of those compare in power to his Persona, Magatsu-Izanagi. Be sure you are aware when you end your combo with Heat Riser. Full Frame Data, Click [★] for character's full frame data, • HUD • Adachi slowly walks forward. r/Fighters is the subreddit made for, and by, the Fighting Game Community. Play this team with Adachi point, and enforce space control with 4P/5P so that you have the room to call 6P and set up your really powerful gameplan. Attack Attributes • B Ziodyne is one of Adachi's best tools. Most combos listed here can start with 5B and add significantly more damage. COMBO/HIGHLIGHT. This button can be easily be out-poked due to it's lack of range, but is still important as the buttons following this are useful for Adachi's staple combos. Can only be used in Resonance lvl 4 and with 9 bars. Can be followed up after he stops laughing for a simple OTG, or can be special cancelled fairly early once his kick lands. 3. Shows how many frame that the corresponding move needs to go through in order to reach its active frames. Teddie isn't going to be running any silly high/low mix with blockstun, but he's going to be running his gameplan of cluttering the screen and converting that chaos into Drill -> cross-up or other silly offense. In the corner, ending the combo with 5C allows you to safejump by simply holding up-back and pressing j.B before you land. Adachi advances forward during start-up. If a tier list is from before 2020, it may have not adjusted to fit the current meta. Also sees use as an ender as it does a good chunk of damage while Heat Riser is active, and grants a safejump. Optimal assist combos are character synergy specific so you have to experiment. Kurogane gets amazing mix-up potential through use of long unpushblockable blockstun on Adachi 236B and 5BB 214A active swaps, since he can set up tricky high/lows with j[B], jB, fake j[B] into a quick 2A upon landing, and throw. Specifically and for fairness, this list will contain two characters from each featured series in Adachi on point and Yu on anchor. Said Maziodyne's B version has excellent lockdown ability, especially when combined with Active Switch. The best position to be in as Adachi is when you put the opponent in a sandwich situation between you and your partner. Gauges • Adachi's old 2D/j.2D returns in all of its glory. The fighters take a risk in order to return to their own world, and throw themselves into the battle to steal each other's "Keystone"—. Share to. Is both a command grab and a hitgrab, meaning it cannot be blocked. AND HALF OF THAT YOU CAN'T BURST OUT OF. Natural frame trap and amazing starter for high damage combos. If the first hit connects, he will automatically divekick them into the ground. Which combos helped you? 2. Vorpal Blade (236C) is an excellent special to cancel into as it has the least amount of recovery frames of all air specials and makes j.B extremely safe at the cost of 1 bar. One of the worst reversal actions in the game. BBTAG Meta. Additionally, off of 5C -> Back Jump oki in the corner the time you have to call and set up a meaty assist is immense. 3. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. When the time is right, whether on oki or during a blockstring, he can use his amazing active switch tools to enhance the pressure even further. If the second hit connects, Adachi gets a damage buff that lasts until he gets hit. Good Adachi players should be able to recognize when they should transition from one to another. 132. Adachi on Point and Yumi on Anchor. Combos 22.1k members in the blazbluextagbattle community. BBTAG mains (Adachi) Author. Given the huge hitbox of j.B, you can also use it to ensure that you'll be safe making an approach or retreat. To be specific, he brings very solid lockdown moves for his partner in the form of B ziodyne, Magatsu Mandala, and many more if creative enough. You can choose not to do this if the timing is difficult. As solo Adachi, you want to end your combos with Ghastly Wail, which sets up for an easy safejump with IAD > j.B. Ending combos with Cross Slash allows for a similar setup. Ghastly Wail is a decent mixup tool that becomes powerful when combined with Active Switch or Resonance Blaze. Double hitting assist, which means it has decent block stun. On one of his good teams, oh yeah he’s a serious threat. [2] Yu Narukami: What do you get when you combine a character with good flexibility and space control with another character with good flexibility and space control? Similar to the 2nd hit of his and Narukami's Cross Slash super. lmao look at this loser he fell over what a dumbass. Defense • One of the best teams in the game. This move hits everywhere similar to Akihiko's Maziodyne, allowing you to punish attacks from fullscreen on reaction. Thanks to her EXS of Light and … There's only one day left until the release of Common examples of this would be super jumping backward and mixing in his different partner actions in conjunction with his options. Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Magatsu Izanagi will appear wherever the opponent was upon the moves activation. If you can land a hit, you could easily set yourself up for a winning situation using Heat Riser > Super to deal a lot of damage and set yourself up to deal even more. 5P does a lot of blockstun, and if the opponent blocks 6P in the air, it's almost a guaranteed air unblockable punish. Damage applies to almost all of his moves, even moves like his assists and 5C's crash followup (even when Adachi doesn't initiate it!). Unburstable attack, but followups after it are quite limited. If Magatsu Izanagi is displaced from Adachi, the vortex will appear at the Persona's location. "I hate to say this, but could you just die?". Adachi shoots the Persona card above him as Magatsu Izanagi plunges down onto the opponent. Attack Attributes • It can also be used as raw callout to projectiles or moves with lengthy startup, forcing the opponent to respect Adachi as long as he has meter. Chains to and from 5A. Normally this route isn't possible, but if you delay the last B, Magatsu Izanagi will hit the opponent towards you slightly and you'll be able to use 2B. As a whole, Adachi possesses great utility and synergy while offering fantastic uses of Cross Tag Battles system mechanics. The Arcade Edition was announced on January 25, 2019 to be released in April 25, 2019, with the location test set in February 9 - 10, and at Toushinasai on March 23 - 24. A unique part of this counter reversal is that the follow up happens even if the counter isn't triggered, which means that if this move misses, the opponent has all the time in the world to prepare a hard punish, and unlike other counter reversals, the followup isn't invincible if it properly countered a move. "What do you mean I'm copying that loser, Yu?". Before we begin with the combos, there's a specific route you should know, as it helps Adachi on getting big damage. While it shares an animation with 2BB, j.C is not a grab. It might be easier to confirm it off of moves like Ghastly Wail, the first hit of Heat Riser, or 5BBB. Overview Combos Strategy/Counter Strategy Full Frame Data To edit frame data, edit values in BBTag/Elizabeth/Data . Easily Adachi's best assist. A Ziodyne is used mainly as a zoning tool. Shows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. This gets him more damage in his ground to air combos. j.A is a straight kick with decent range for air to airs. PROJECTILES WITH TONS OF HITSTUN. A former cop who has deep ties to the murders that occurred in Inaba. -If your opponent tries to break the persona after blocking Vorpal Blade, sometimes tossing out another one or super cancelling it in resonance can whiff punish their button. However, being in the midrange is one of Adachi's main weaknesses. I recently took up playing BlazBlue Cross Tag Battle and I've been having a fun time playing Adachi his combos are easy and interesting but I'm having a hard time finding people to play with me. If you did it right, Magatsu-Izanagi will do J.C by himself in the air and toss the opponent back at you for combo extension. Launches opponents on the 2nd hit. Has longer recovery frames on a successful hit on a point or assist character. Don't worry too much about preserving the Heat Riser buff. Ground becomes scary and then you become die. 63.3k members in the Fighters community. The entrusted keys number four. Gallery. The best part about adachi is that his movement is decent enough to which he could easily reposition himself if he wants to. This is your go-to when going for low mixups but it's short range means you have to go in deep to connect. 5C > Extra Assault in Heat Riser does 6.9k. Can set up plenty of mixups with and without a partner. Some combos also end with a Gunblast, which puts you in a safer position and adds a little more damage. Leaves Adachi wide open if the opponent blocks. This is how you use a gun, right? Strikes will trigger the followup attack. No longer a grab, air blockable and burstable on hit. Bracket resets and close calls defined the Blazblue Cross Tag Battle October Open Series Monthly Finals for North America and Europe. It also sees some use in corner oki it situations where B Ziodyne could be evaded. Does not hit above Adachi, so be wary when engaging air-to-air combat. However, in long combos there is no way to link solo into it, so it's better to go for knockdown into maziodyne.b setups if midscreen or magatsu->active switch if in the corner. This team can also TOD at roundstart. Persona reliant, making him more susceptible to racking up damage from Persona Break. It knocks opponents relatively far as compared to most projectiles (or other beams for that matter) which leads to more fullscreen harassment. This page was last edited on 30 November 2020, at 14:44. Come share with us your thoughts … You get one of the best teams in the game. 236B is slow to activate as well, and can of course be persona broken which stops the attack from coming but leaves Adachi in the animation for a short time. Enemies, or friends? Switching to Adachi, he has above average damage overall and can meterdump effectively with his high damaging supers and Vorpal Blade. Adachi's damage output is very good even without it, so he doesn't lose that much when he loses the buff. Azreal: Almost free corner carry and damage. NEWS. -Remember that the air versions of Vorpal Blade and Maziodyne recover almost instantly upon landing, making the recovery faster than the ground versions. The only Persona moves that DON'T have this property are Heat Riser and Magatsu Mandala. If you're aware of this, however, some assists can cover that position. Patch Notes • Adachi's damage output is very good even without it, so he doesn't lose that much when he loses the buff. He’s like the new Gordeau. Note that 5BB into 5BBB has a gap so your opponent can reversal through it, but it can also be taken advantage of as a potent active switch tool. 5BBB cannot combo into ghastly wail on hit, so this is moreso recommended if going for other enders like heat riser. 247. Kurogane 4P and 5P enforce massive space around Adachi and his 6P hard punishes any character who's not immediately ready to approach Adachi in neutral. Almost every single 5P/4P can be called to meaty without Adachi needing to jB and will let him set up a myriad of un-pushblockable options (5B 214A swap, 236A, 236B in some cases, run up 214C swap that's relatively safe, etc). Because of this the 2nd hit will sometimes whiff on opponents hit by the first. Her weapon is a glove that contains firearms inside, the Ember Celica.She is the older sister of Ruby by a different mother. You can also do this same combo off 5A/5B starters. To edit frame data, edit values in BBTag/Tohru Adachi/Data. Otherwise, just ending your blockstring with 5BB >2C works fine as well. B - Slow, but very active and allows Adachi to move while it's active. Horribly negative on block/whiff, but can be jump-cancelled on hit and block. This move is great for extending combos from anywhere on screen, as it combos into 5B on hit. 9 comments. Teddie: Teddie 5P essentially fills every universal need you want for an assist on Adachi. When it's stationary at the furthest point it has the most, as it's traveling back it has less. Adachi can be played both as a point or an anchor. This move is great for extending combos from anywhere on screen, as it combos into 5B on hit. Be mindful that a fully blocked B ziodyne gives around half a bar of super meter. Okizeme . A subreddit dedicated to Arc System Works crossover fighting game, BlazBlue Cross Tag Battle … A foreigner from another world. I saw lots of Adachi even from day 1. Adachi on point utilizes his amazing solo space control to force himself into favorable positions, whether that be up close or far away. Maziodyne does decent chip and Vorpal Blade can be used more often. Occurs after Startup. report. For example, Adachi/Yumi took over in early 2020 … ", “You act high and mighty, but lose and you’re just a loser.”. active switching). Frame Data & System Data • 「【BBTAG ver2.00】 ADACHI Combos 足立 コンボ集」の陰Tubeでの反応はどうなっているのでしょうか?ゆきポンさんのコメント「1人で行ってもいいよ」うんちさんのコメント「なんだよ」暇つぶしハム太郎さんのコメント「お、お、お、お、お、お、お、お、お、お、お、お、お、お、お、お、お、 … Tohru Adachi. Aki Takamoto. If the combo is heavily prorated, the opponent can tech in the air and punish you on the way down. Midrange game isn’t very good, as a lot of his grounded buttons don’t sport a lot of range. Adachi's fastest low, but a short one. 2. He’s good but I feel like a lot of people overrate him. He wears a black suit with a long-sleeved white shirt, a crooked dark red tie, and brown field shoes.In Persona 4 Arena Ultimax, he wears a yellow jacket during his pre-battle sequence. This projectile is really active and obscures a bit of the screen, making any mixup from this a tad more ambiguous. Magatsu Izanagi dives upward to attack airborne opponents. Since 236A is beam, it carries lots of priority over many other projectiles, and not to mention it is still pretty wide overall for it's speed. Can setup 50/50s with j.AA and 2A. You won't see this string in most Adachi combos unless they're going for a setup (ex. It's also special-cancellable into Maziodyne (air version), but that doesn't lead to much damage and allows the opponent to airtech. If special cancelled, you regain your double jump / airdash / air normals. The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. Offense • Be sure to update both the move and the move Full sections. Slow startup, but if it connects it will launch the opponent high into the air, making for easy follow-ups. Note that the attack is Head Attribute meaning anti-air normals can beat it out for an easy Persona Break, so do be careful about using this recklessly. Controls • Adachi can play either zoner or rushdown. Magatsu mandala makes for a very rewarding and damaging followup, otherwise it is possible to special cancel into B maziodyne, followed by a quick hit into the beam for good corner carry. Be careful, since the persona can be destroyed VERY easily. Damage/Combo • Almost all blockstrings as Solo Adachi should end with a jump cancel into IAD forward or back. Up close however, you can jump cancel 5B even on block and it can even re-dial into 5A. Just got bbtag and want to know what you guys think of my day one adachi. She excels at close-range melee combat. Jump to: navigation, search. Similar to the 2nd hit of his and Narukami's Cross Slash super. Tracks horizontal position of the opponent. Frame Data & System Data • hide. Adachi strikes a pose as a red vortex surges around him and Magatsu Izanagi. Useful for pressure as Personas cant be pushblocked.[1]. Any of his special moves can be used in these situations, so you could really branch out and be creative as to how you want to setplay the opponent. Adachi as an anchor uses his solid assist kit to help force sandwiches and unblockables. Persona 4: Major Character 1. If the 6P gets through it's initial startup, it will almost always set up a situation where Adachi can 236A or 236B for a free turn on Kurogane. j.C, while no longer air unblockable, retains its use as a valid combo tool. From BlazBlue Wiki. It was published by Arc System Works in Japan, Arc System Works America in North America, and pQube in Europe. Yang is a bright young girl with good senses of rhythm and caretaking. If you decide to IAD forward, try to go for a crossup using jB. Defense • If you're close to the corner, you can link this into Demonic Cross Slash. BBTAG hasn't had a major update since 2.0, which included nine DLC characters and new gameplay mechanics. • Movement/Canceling • Throw cancellable. Adachis old j.2C. 51. Magatsu Izanagi performs a two hit attack that ends in a pillar of flames. Strategy/Counter Strategy Before I begin, I’d like to lay down some ground rules for this character list. Patch Notes • Misc •. On hit, 5BB bounces to the ground which can be combo'd into ghastly wail for a safejump or vorpal blade for highly damaging confirms. Learn how champs King_Rasta and YOGAMEWIZARD came out on top! In resonance, it deals a fair amount of chip damage and confirms easily into Atom Smasher. -(if your opponent is sleeping, and your character has a command grab, this last tip will be more than a help than a hindrance. Also, yeah, I know about that, ... Don’t know if it’s just me, but my friends Adachi broke me. It's very hard to see either way, so it's easy to open the opponent up this way. Maziodyne can chip for quite a bit in resonance as well. Having a persona means that trades will not go in his favor when using 5B. Not a hitgrab, all 3 hits are now separate moves. Offense • https://www.dustloop.com/wiki/index.php?title=BBTag/Tohru_Adachi&oldid=196168, Mobile Suit Gundam EXTREME VS. Maxi Boost ON. Grab range is smaller than the animation lets on. In resonance, Adachi can work decently. level 2. Adds unburstable damage onto your combo while your partner can setup a big punish. Overview Combos Strategy/Counter Strategy Full Frame Data . Hitbox is also not like Yu's, so it'll whiff easily against opponents even slightly in the air. Two versions of Maziodyne that allows setups and long range harassment. 4A - Adachi's fastest ground button. How this attack can be guarded. This move can knock down, but only if the combo preceding it wasn't too lengthy. Arcana Heart. As Adachi, you either want to be up-close and personal, or as far away from the enemy as possible. The most common setup is B Maziodyne > Active Switch > IAD forward > High/low (50/50). Be sure to update both the move and the move Full sections. Super powerful team overall that plays Adachi point, but quite unique to pick up. While doing so, Adachi has plenty of room to make a variety of creative plays and setups. Throws have their throw range listed instead. Full Frame Data, Click [★] for character's full frame data, • HUD • Heat Riser does NOT apply bonus damage to this move. "Here's a lesson for ya. Yumi: DAMAGE. Adachi on point and Chie on anchor. Mostly combo filler. BlazBlue Cross Tag Battle has made basic combos as easy as they’re going to get. No longer has its amazing reversal traits or its status inducing buffs, but retains its combo-extending ability. share. This page was last edited on 19 February 2021, at 20:36. j.AA is an aerial pistol whip that hits overhead. In situations where opponents are hit while airborne, the slam and launch from this move make hitconfirming easy into 5B/2B. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. 1/30 second. Controls • For clarity and brevity, the focus will be on ten characters. Knocks the opponent far away on hit. The jacket was also seen in his concept art, and he was seen wearing it in Persona 4 The Golden Animation. Can be used for juggle opportunities in the corner if opponents were airborne. Combos Above average damage, especially with heat riser buff. Can be used as a reversal when Adachi has 2 bars, but be careful of the moves recovery, as any punish will be a Counter Hit. BBTAG Combo Dump Featuring 14 Different Characters. followup. If uninterrupted, the followup will still come out after a short time. Gauges • Standard Astral Heat. Universal Overhead. save. It's the bread and butter midscreen combo for Adachi. Hitconfirms can feel very awkward at times. Sweep. This will be indicated with (). It moves Teddie near opponents for CC -> 5P and active swap 236A situations, it has a high blockstun/hitstun, has a great active hitbox that can double as an anti air when called properly, and it also has the potential for Teddie to drill through opponents on block and set up a cross up for Adachi 236A. This buff grants Adachi 10% bonus damage. -Heat Riser applies to everything but his Distortion Skill Duo. Any attack that hits him during the first few frames will trigger his Pain In The Ass! Has the benefits of having persona attacks, which prevents effective enemy push block. The character roster consists of the characters from the mostly licensed fighting games series involving Project BB Team, such as from Arc System Works' own BlazBlue, Atlus' Persona 4 Arena, French Bread's Under Night In-Birth, and Rooster Teeth's anime-styled cartoon RWBY, later followed by Examu’s Arcana Heart, Marvelous’ Senran Kagura and Subtle-Style’s Akatsuki En-Eins. Magatsu Izanagi swings his sword, unleashing a multislash across the entire screen. Can be followed up solo both midscreen and in corner. Becomes much more threatening (espicially against air approaches) when used in Resonance, however, as it will allow confirming Heat Riser into Atom Smasher or even IK in LVL4 Blaze. Even 5C. Strategy/Counter Strategy A lot of his kit fits into these sandwich situations perfectly. 5AAA > 5BBB > 2B . While … You'd think they would've used Mandala as the anti air assist, "What do you mean im not +2 on block anymore?". Throws list the amount of Frame Advantage upon successfully throwing the opponent. Adachi is a young adult, with unkempt black hair and gray eyes. 5AAAA can't be followed up with anything besides Cross Raid. This also often crosses the opponnent up or can set up air unblockables with the massive hitstun. Jump cancellable on hit and block. 5BB Has less range than 5B but vaccuums on contact. On the stage of stories, mixing the four worlds together into a special alternate "Phantom Field." To start, here are a list of strings that are not true, meaning they can be mashed out on: Heat Riser can be a true blockstring, however, the opponent can pushblock the first hit so they can move freely. -In cross combo, if you active switch out of B Ziodyne, Adachi's 4P and 6P will immediately cancel it. This will use your 2nd jump however, so be wary when throwing it out. Misc •, https://www.dustloop.com/wiki/index.php?title=BBTag/Tohru_Adachi/Strategy&oldid=187270, Mobile Suit Gundam EXTREME VS. Maxi Boost ON. Since this is a followup to 5AA, landing this on hit is fairly simple. Close. Has a surprising amount of mixup game as well. The difference between the attacker's recovery and the period that the opponent is in blockstun. Basically, after any launcher, do 2C>hop cancel (down+roll)>5C. The fighters have been abruptly summoned to that world, with an unknown "voice:" "If you wish to return to your world, protect the [Keystone]." Adachi's old command grab super returns as his 214C. -The majority of Adachi's persona moves leave the persona out after recovery, even on whiff. Atom Smasher is doable as well, but it's harder, though it can be done anywhere on the screen to compensate (after the first hit and with not too high hitstun decay). Leads into Aerial Rave automatically on hit. Magastu Izanagi does the same animation as Atom Smasher, but after the first hit connects he slams down on the opponent just like Yu's version of cross slash. With good timing, it's possible to follow up with Heat Riser anywhere, regardless of combo timer decay. Buy BBTAG DLC Characters Vol.1~Vol.7 Pack. Due to the nature of this game, you need to be able to call assist a lot, even if the assist character might get hit. Can be used to continue combos after A Maziodyne juggles in the corner. The leader and lynchpin of a rather famous gathering of ability users known as "The Spiral of Oblivion [Amnesia]," as well as an almost superhuman ability user known and feared in her own right as "Paradox." It's fast, tracks the opponent, able to anti-air and causes a hard knockdown on hit, providing excellent cover for your point character. Either can be on point or anchor. Blue Hawk Hang Track, Andreas Münzer Bodybuilder, Dutch Bros Birthday Club, Who Is The Most Decorated Black Soldier, Ultra Hunter 20x10, Does Medicaid Cover Skin Tag Removal, Junaid Saleem Wife Pics, How To Clean Blue Yeti Mic, Audi A4 B9 Mods, Sound Fades In And Out Windows 10, " /> j.B. Ending combos with Cross Slash allows for a similar setup. • Movement/Canceling • /end rant. One is shown on the character page, while the other is shown on the frame data page. Overview Safe on block like most UNI and RWBY characters, counts as airborne only after adachi leaps. Either way, his job in a team is to safely cover whatever his partner is going to do and apply pressure to cash out on big damage. While having a very long startup, it makes up for it by being extremely plus. Her 236x and 6P projectiles have re-stand properties, which allows mixups and resets to happen at any point during her or her partner's combos. However, neither of those compare in power to his Persona, Magatsu-Izanagi. Be sure you are aware when you end your combo with Heat Riser. Full Frame Data, Click [★] for character's full frame data, • HUD • Adachi slowly walks forward. r/Fighters is the subreddit made for, and by, the Fighting Game Community. Play this team with Adachi point, and enforce space control with 4P/5P so that you have the room to call 6P and set up your really powerful gameplan. Attack Attributes • B Ziodyne is one of Adachi's best tools. Most combos listed here can start with 5B and add significantly more damage. COMBO/HIGHLIGHT. This button can be easily be out-poked due to it's lack of range, but is still important as the buttons following this are useful for Adachi's staple combos. Can only be used in Resonance lvl 4 and with 9 bars. Can be followed up after he stops laughing for a simple OTG, or can be special cancelled fairly early once his kick lands. 3. Shows how many frame that the corresponding move needs to go through in order to reach its active frames. Teddie isn't going to be running any silly high/low mix with blockstun, but he's going to be running his gameplan of cluttering the screen and converting that chaos into Drill -> cross-up or other silly offense. In the corner, ending the combo with 5C allows you to safejump by simply holding up-back and pressing j.B before you land. Adachi advances forward during start-up. If a tier list is from before 2020, it may have not adjusted to fit the current meta. Also sees use as an ender as it does a good chunk of damage while Heat Riser is active, and grants a safejump. Optimal assist combos are character synergy specific so you have to experiment. Kurogane gets amazing mix-up potential through use of long unpushblockable blockstun on Adachi 236B and 5BB 214A active swaps, since he can set up tricky high/lows with j[B], jB, fake j[B] into a quick 2A upon landing, and throw. Specifically and for fairness, this list will contain two characters from each featured series in Adachi on point and Yu on anchor. Said Maziodyne's B version has excellent lockdown ability, especially when combined with Active Switch. The best position to be in as Adachi is when you put the opponent in a sandwich situation between you and your partner. Gauges • Adachi's old 2D/j.2D returns in all of its glory. The fighters take a risk in order to return to their own world, and throw themselves into the battle to steal each other's "Keystone"—. Share to. Is both a command grab and a hitgrab, meaning it cannot be blocked. AND HALF OF THAT YOU CAN'T BURST OUT OF. Natural frame trap and amazing starter for high damage combos. If the first hit connects, he will automatically divekick them into the ground. Which combos helped you? 2. Vorpal Blade (236C) is an excellent special to cancel into as it has the least amount of recovery frames of all air specials and makes j.B extremely safe at the cost of 1 bar. One of the worst reversal actions in the game. BBTAG Meta. Additionally, off of 5C -> Back Jump oki in the corner the time you have to call and set up a meaty assist is immense. 3. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. When the time is right, whether on oki or during a blockstring, he can use his amazing active switch tools to enhance the pressure even further. If the second hit connects, Adachi gets a damage buff that lasts until he gets hit. Good Adachi players should be able to recognize when they should transition from one to another. 132. Adachi on Point and Yumi on Anchor. Combos 22.1k members in the blazbluextagbattle community. BBTAG mains (Adachi) Author. Given the huge hitbox of j.B, you can also use it to ensure that you'll be safe making an approach or retreat. To be specific, he brings very solid lockdown moves for his partner in the form of B ziodyne, Magatsu Mandala, and many more if creative enough. You can choose not to do this if the timing is difficult. As solo Adachi, you want to end your combos with Ghastly Wail, which sets up for an easy safejump with IAD > j.B. Ending combos with Cross Slash allows for a similar setup. Ghastly Wail is a decent mixup tool that becomes powerful when combined with Active Switch or Resonance Blaze. Double hitting assist, which means it has decent block stun. On one of his good teams, oh yeah he’s a serious threat. [2] Yu Narukami: What do you get when you combine a character with good flexibility and space control with another character with good flexibility and space control? Similar to the 2nd hit of his and Narukami's Cross Slash super. lmao look at this loser he fell over what a dumbass. Defense • One of the best teams in the game. This move hits everywhere similar to Akihiko's Maziodyne, allowing you to punish attacks from fullscreen on reaction. Thanks to her EXS of Light and … There's only one day left until the release of Common examples of this would be super jumping backward and mixing in his different partner actions in conjunction with his options. Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Magatsu Izanagi will appear wherever the opponent was upon the moves activation. If you can land a hit, you could easily set yourself up for a winning situation using Heat Riser > Super to deal a lot of damage and set yourself up to deal even more. 5P does a lot of blockstun, and if the opponent blocks 6P in the air, it's almost a guaranteed air unblockable punish. Damage applies to almost all of his moves, even moves like his assists and 5C's crash followup (even when Adachi doesn't initiate it!). Unburstable attack, but followups after it are quite limited. If Magatsu Izanagi is displaced from Adachi, the vortex will appear at the Persona's location. "I hate to say this, but could you just die?". Adachi shoots the Persona card above him as Magatsu Izanagi plunges down onto the opponent. Attack Attributes • It can also be used as raw callout to projectiles or moves with lengthy startup, forcing the opponent to respect Adachi as long as he has meter. Chains to and from 5A. Normally this route isn't possible, but if you delay the last B, Magatsu Izanagi will hit the opponent towards you slightly and you'll be able to use 2B. As a whole, Adachi possesses great utility and synergy while offering fantastic uses of Cross Tag Battles system mechanics. The Arcade Edition was announced on January 25, 2019 to be released in April 25, 2019, with the location test set in February 9 - 10, and at Toushinasai on March 23 - 24. A unique part of this counter reversal is that the follow up happens even if the counter isn't triggered, which means that if this move misses, the opponent has all the time in the world to prepare a hard punish, and unlike other counter reversals, the followup isn't invincible if it properly countered a move. "What do you mean I'm copying that loser, Yu?". Before we begin with the combos, there's a specific route you should know, as it helps Adachi on getting big damage. While it shares an animation with 2BB, j.C is not a grab. It might be easier to confirm it off of moves like Ghastly Wail, the first hit of Heat Riser, or 5BBB. Overview Combos Strategy/Counter Strategy Full Frame Data To edit frame data, edit values in BBTag/Elizabeth/Data . Easily Adachi's best assist. A Ziodyne is used mainly as a zoning tool. Shows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. This gets him more damage in his ground to air combos. j.A is a straight kick with decent range for air to airs. PROJECTILES WITH TONS OF HITSTUN. A former cop who has deep ties to the murders that occurred in Inaba. -If your opponent tries to break the persona after blocking Vorpal Blade, sometimes tossing out another one or super cancelling it in resonance can whiff punish their button. However, being in the midrange is one of Adachi's main weaknesses. I recently took up playing BlazBlue Cross Tag Battle and I've been having a fun time playing Adachi his combos are easy and interesting but I'm having a hard time finding people to play with me. If you did it right, Magatsu-Izanagi will do J.C by himself in the air and toss the opponent back at you for combo extension. Launches opponents on the 2nd hit. Has longer recovery frames on a successful hit on a point or assist character. Don't worry too much about preserving the Heat Riser buff. Ground becomes scary and then you become die. 63.3k members in the Fighters community. The entrusted keys number four. Gallery. The best part about adachi is that his movement is decent enough to which he could easily reposition himself if he wants to. This is your go-to when going for low mixups but it's short range means you have to go in deep to connect. 5C > Extra Assault in Heat Riser does 6.9k. Can set up plenty of mixups with and without a partner. Some combos also end with a Gunblast, which puts you in a safer position and adds a little more damage. Leaves Adachi wide open if the opponent blocks. This is how you use a gun, right? Strikes will trigger the followup attack. No longer a grab, air blockable and burstable on hit. Bracket resets and close calls defined the Blazblue Cross Tag Battle October Open Series Monthly Finals for North America and Europe. It also sees some use in corner oki it situations where B Ziodyne could be evaded. Does not hit above Adachi, so be wary when engaging air-to-air combat. However, in long combos there is no way to link solo into it, so it's better to go for knockdown into maziodyne.b setups if midscreen or magatsu->active switch if in the corner. This team can also TOD at roundstart. Persona reliant, making him more susceptible to racking up damage from Persona Break. It knocks opponents relatively far as compared to most projectiles (or other beams for that matter) which leads to more fullscreen harassment. This page was last edited on 30 November 2020, at 14:44. Come share with us your thoughts … You get one of the best teams in the game. 236B is slow to activate as well, and can of course be persona broken which stops the attack from coming but leaves Adachi in the animation for a short time. Enemies, or friends? Switching to Adachi, he has above average damage overall and can meterdump effectively with his high damaging supers and Vorpal Blade. Adachi's damage output is very good even without it, so he doesn't lose that much when he loses the buff. Azreal: Almost free corner carry and damage. NEWS. -Remember that the air versions of Vorpal Blade and Maziodyne recover almost instantly upon landing, making the recovery faster than the ground versions. The only Persona moves that DON'T have this property are Heat Riser and Magatsu Mandala. If you're aware of this, however, some assists can cover that position. Patch Notes • Adachi's damage output is very good even without it, so he doesn't lose that much when he loses the buff. He’s like the new Gordeau. Note that 5BB into 5BBB has a gap so your opponent can reversal through it, but it can also be taken advantage of as a potent active switch tool. 5BBB cannot combo into ghastly wail on hit, so this is moreso recommended if going for other enders like heat riser. 247. Kurogane 4P and 5P enforce massive space around Adachi and his 6P hard punishes any character who's not immediately ready to approach Adachi in neutral. Almost every single 5P/4P can be called to meaty without Adachi needing to jB and will let him set up a myriad of un-pushblockable options (5B 214A swap, 236A, 236B in some cases, run up 214C swap that's relatively safe, etc). Because of this the 2nd hit will sometimes whiff on opponents hit by the first. Her weapon is a glove that contains firearms inside, the Ember Celica.She is the older sister of Ruby by a different mother. You can also do this same combo off 5A/5B starters. To edit frame data, edit values in BBTag/Tohru Adachi/Data. Otherwise, just ending your blockstring with 5BB >2C works fine as well. B - Slow, but very active and allows Adachi to move while it's active. Horribly negative on block/whiff, but can be jump-cancelled on hit and block. This move is great for extending combos from anywhere on screen, as it combos into 5B on hit. 9 comments. Teddie: Teddie 5P essentially fills every universal need you want for an assist on Adachi. When it's stationary at the furthest point it has the most, as it's traveling back it has less. Adachi can be played both as a point or an anchor. This move is great for extending combos from anywhere on screen, as it combos into 5B on hit. Be mindful that a fully blocked B ziodyne gives around half a bar of super meter. Okizeme . A subreddit dedicated to Arc System Works crossover fighting game, BlazBlue Cross Tag Battle … A foreigner from another world. I saw lots of Adachi even from day 1. Adachi on point utilizes his amazing solo space control to force himself into favorable positions, whether that be up close or far away. Maziodyne does decent chip and Vorpal Blade can be used more often. Occurs after Startup. report. For example, Adachi/Yumi took over in early 2020 … ", “You act high and mighty, but lose and you’re just a loser.”. active switching). Frame Data & System Data • 「【BBTAG ver2.00】 ADACHI Combos 足立 コンボ集」の陰Tubeでの反応はどうなっているのでしょうか?ゆきポンさんのコメント「1人で行ってもいいよ」うんちさんのコメント「なんだよ」暇つぶしハム太郎さんのコメント「お、お、お、お、お、お、お、お、お、お、お、お、お、お、お、お、お、 … Tohru Adachi. Aki Takamoto. If the combo is heavily prorated, the opponent can tech in the air and punish you on the way down. Midrange game isn’t very good, as a lot of his grounded buttons don’t sport a lot of range. Adachi's fastest low, but a short one. 2. He’s good but I feel like a lot of people overrate him. He wears a black suit with a long-sleeved white shirt, a crooked dark red tie, and brown field shoes.In Persona 4 Arena Ultimax, he wears a yellow jacket during his pre-battle sequence. This projectile is really active and obscures a bit of the screen, making any mixup from this a tad more ambiguous. Magatsu Izanagi dives upward to attack airborne opponents. Since 236A is beam, it carries lots of priority over many other projectiles, and not to mention it is still pretty wide overall for it's speed. Can setup 50/50s with j.AA and 2A. You won't see this string in most Adachi combos unless they're going for a setup (ex. It's also special-cancellable into Maziodyne (air version), but that doesn't lead to much damage and allows the opponent to airtech. If special cancelled, you regain your double jump / airdash / air normals. The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. Offense • Be sure to update both the move and the move Full sections. Slow startup, but if it connects it will launch the opponent high into the air, making for easy follow-ups. Note that the attack is Head Attribute meaning anti-air normals can beat it out for an easy Persona Break, so do be careful about using this recklessly. Controls • Adachi can play either zoner or rushdown. Magatsu mandala makes for a very rewarding and damaging followup, otherwise it is possible to special cancel into B maziodyne, followed by a quick hit into the beam for good corner carry. Be careful, since the persona can be destroyed VERY easily. Damage/Combo • Almost all blockstrings as Solo Adachi should end with a jump cancel into IAD forward or back. Up close however, you can jump cancel 5B even on block and it can even re-dial into 5A. Just got bbtag and want to know what you guys think of my day one adachi. She excels at close-range melee combat. Jump to: navigation, search. Similar to the 2nd hit of his and Narukami's Cross Slash super. Tracks horizontal position of the opponent. Frame Data & System Data • hide. Adachi strikes a pose as a red vortex surges around him and Magatsu Izanagi. Useful for pressure as Personas cant be pushblocked.[1]. Any of his special moves can be used in these situations, so you could really branch out and be creative as to how you want to setplay the opponent. Adachi as an anchor uses his solid assist kit to help force sandwiches and unblockables. Persona 4: Major Character 1. If the 6P gets through it's initial startup, it will almost always set up a situation where Adachi can 236A or 236B for a free turn on Kurogane. j.C, while no longer air unblockable, retains its use as a valid combo tool. From BlazBlue Wiki. It was published by Arc System Works in Japan, Arc System Works America in North America, and pQube in Europe. Yang is a bright young girl with good senses of rhythm and caretaking. If you decide to IAD forward, try to go for a crossup using jB. Defense • If you're close to the corner, you can link this into Demonic Cross Slash. BBTAG hasn't had a major update since 2.0, which included nine DLC characters and new gameplay mechanics. • Movement/Canceling • Throw cancellable. Adachis old j.2C. 51. Magatsu Izanagi performs a two hit attack that ends in a pillar of flames. Strategy/Counter Strategy Before I begin, I’d like to lay down some ground rules for this character list. Patch Notes • Misc •. On hit, 5BB bounces to the ground which can be combo'd into ghastly wail for a safejump or vorpal blade for highly damaging confirms. Learn how champs King_Rasta and YOGAMEWIZARD came out on top! In resonance, it deals a fair amount of chip damage and confirms easily into Atom Smasher. -(if your opponent is sleeping, and your character has a command grab, this last tip will be more than a help than a hindrance. Also, yeah, I know about that, ... Don’t know if it’s just me, but my friends Adachi broke me. It's very hard to see either way, so it's easy to open the opponent up this way. Maziodyne can chip for quite a bit in resonance as well. Having a persona means that trades will not go in his favor when using 5B. Not a hitgrab, all 3 hits are now separate moves. Offense • https://www.dustloop.com/wiki/index.php?title=BBTag/Tohru_Adachi&oldid=196168, Mobile Suit Gundam EXTREME VS. Maxi Boost ON. Grab range is smaller than the animation lets on. In resonance, Adachi can work decently. level 2. Adds unburstable damage onto your combo while your partner can setup a big punish. Overview Combos Strategy/Counter Strategy Full Frame Data . Hitbox is also not like Yu's, so it'll whiff easily against opponents even slightly in the air. Two versions of Maziodyne that allows setups and long range harassment. 4A - Adachi's fastest ground button. How this attack can be guarded. This move can knock down, but only if the combo preceding it wasn't too lengthy. Arcana Heart. As Adachi, you either want to be up-close and personal, or as far away from the enemy as possible. The most common setup is B Maziodyne > Active Switch > IAD forward > High/low (50/50). Be sure to update both the move and the move Full sections. Super powerful team overall that plays Adachi point, but quite unique to pick up. While doing so, Adachi has plenty of room to make a variety of creative plays and setups. Throws have their throw range listed instead. Full Frame Data, Click [★] for character's full frame data, • HUD • Heat Riser does NOT apply bonus damage to this move. "Here's a lesson for ya. Yumi: DAMAGE. Adachi on point and Chie on anchor. Mostly combo filler. BlazBlue Cross Tag Battle has made basic combos as easy as they’re going to get. No longer has its amazing reversal traits or its status inducing buffs, but retains its combo-extending ability. share. This page was last edited on 19 February 2021, at 20:36. j.AA is an aerial pistol whip that hits overhead. In situations where opponents are hit while airborne, the slam and launch from this move make hitconfirming easy into 5B/2B. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. 1/30 second. Controls • For clarity and brevity, the focus will be on ten characters. Knocks the opponent far away on hit. The jacket was also seen in his concept art, and he was seen wearing it in Persona 4 The Golden Animation. Can be used for juggle opportunities in the corner if opponents were airborne. Combos Above average damage, especially with heat riser buff. Can be used as a reversal when Adachi has 2 bars, but be careful of the moves recovery, as any punish will be a Counter Hit. BBTAG Combo Dump Featuring 14 Different Characters. followup. If uninterrupted, the followup will still come out after a short time. Gauges • Standard Astral Heat. Universal Overhead. save. It's the bread and butter midscreen combo for Adachi. Hitconfirms can feel very awkward at times. Sweep. This will be indicated with (). It moves Teddie near opponents for CC -> 5P and active swap 236A situations, it has a high blockstun/hitstun, has a great active hitbox that can double as an anti air when called properly, and it also has the potential for Teddie to drill through opponents on block and set up a cross up for Adachi 236A. This buff grants Adachi 10% bonus damage. -Heat Riser applies to everything but his Distortion Skill Duo. Any attack that hits him during the first few frames will trigger his Pain In The Ass! Has the benefits of having persona attacks, which prevents effective enemy push block. The character roster consists of the characters from the mostly licensed fighting games series involving Project BB Team, such as from Arc System Works' own BlazBlue, Atlus' Persona 4 Arena, French Bread's Under Night In-Birth, and Rooster Teeth's anime-styled cartoon RWBY, later followed by Examu’s Arcana Heart, Marvelous’ Senran Kagura and Subtle-Style’s Akatsuki En-Eins. Magatsu Izanagi swings his sword, unleashing a multislash across the entire screen. Can be followed up solo both midscreen and in corner. Becomes much more threatening (espicially against air approaches) when used in Resonance, however, as it will allow confirming Heat Riser into Atom Smasher or even IK in LVL4 Blaze. Even 5C. Strategy/Counter Strategy A lot of his kit fits into these sandwich situations perfectly. 5AAA > 5BBB > 2B . While … You'd think they would've used Mandala as the anti air assist, "What do you mean im not +2 on block anymore?". Throws list the amount of Frame Advantage upon successfully throwing the opponent. Adachi is a young adult, with unkempt black hair and gray eyes. 5AAAA can't be followed up with anything besides Cross Raid. This also often crosses the opponnent up or can set up air unblockables with the massive hitstun. Jump cancellable on hit and block. 5BB Has less range than 5B but vaccuums on contact. On the stage of stories, mixing the four worlds together into a special alternate "Phantom Field." To start, here are a list of strings that are not true, meaning they can be mashed out on: Heat Riser can be a true blockstring, however, the opponent can pushblock the first hit so they can move freely. -In cross combo, if you active switch out of B Ziodyne, Adachi's 4P and 6P will immediately cancel it. This will use your 2nd jump however, so be wary when throwing it out. Misc •, https://www.dustloop.com/wiki/index.php?title=BBTag/Tohru_Adachi/Strategy&oldid=187270, Mobile Suit Gundam EXTREME VS. Maxi Boost ON. Since this is a followup to 5AA, landing this on hit is fairly simple. Close. Has a surprising amount of mixup game as well. The difference between the attacker's recovery and the period that the opponent is in blockstun. Basically, after any launcher, do 2C>hop cancel (down+roll)>5C. The fighters have been abruptly summoned to that world, with an unknown "voice:" "If you wish to return to your world, protect the [Keystone]." Adachi's old command grab super returns as his 214C. -The majority of Adachi's persona moves leave the persona out after recovery, even on whiff. Atom Smasher is doable as well, but it's harder, though it can be done anywhere on the screen to compensate (after the first hit and with not too high hitstun decay). Leads into Aerial Rave automatically on hit. Magastu Izanagi does the same animation as Atom Smasher, but after the first hit connects he slams down on the opponent just like Yu's version of cross slash. With good timing, it's possible to follow up with Heat Riser anywhere, regardless of combo timer decay. Buy BBTAG DLC Characters Vol.1~Vol.7 Pack. Due to the nature of this game, you need to be able to call assist a lot, even if the assist character might get hit. Can be used to continue combos after A Maziodyne juggles in the corner. The leader and lynchpin of a rather famous gathering of ability users known as "The Spiral of Oblivion [Amnesia]," as well as an almost superhuman ability user known and feared in her own right as "Paradox." It's fast, tracks the opponent, able to anti-air and causes a hard knockdown on hit, providing excellent cover for your point character. Either can be on point or anchor. 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If hitstun hasn't detoriated too much, assists can be used during or after Heat Riser in the corner to follow-up (or midscreen with a wide hitting assist such as Elizabeth's 6P) but otherwise this move sees little late-combo usage. Adachi trips the opponent then laughs at them. The followup portion is Air Unblockable, but very unsafe on block. Use this to throw off your opponent. Very useful against aggressive jump-ins. Who needs "Bonds" when you can fire laser beams for free? You're able to get a combo on counterhit, but the opponent has to practically be right next to you. Damage/Combo • But without good assists, he’s just not nearly as hard to deal with as some make him out to be. 5B cannot be used as a pressure tool from afar such as situations like using full screen vorpal blade. Big damage, and has a groundsplash hitbox making it harder to avoid than it looks. As solo Adachi, you want to end your combos with Ghastly Wail, which sets up for an easy safejump with IAD > j.B. Ending combos with Cross Slash allows for a similar setup. • Movement/Canceling • /end rant. One is shown on the character page, while the other is shown on the frame data page. Overview Safe on block like most UNI and RWBY characters, counts as airborne only after adachi leaps. Either way, his job in a team is to safely cover whatever his partner is going to do and apply pressure to cash out on big damage. While having a very long startup, it makes up for it by being extremely plus. Her 236x and 6P projectiles have re-stand properties, which allows mixups and resets to happen at any point during her or her partner's combos. However, neither of those compare in power to his Persona, Magatsu-Izanagi. Be sure you are aware when you end your combo with Heat Riser. Full Frame Data, Click [★] for character's full frame data, • HUD • Adachi slowly walks forward. r/Fighters is the subreddit made for, and by, the Fighting Game Community. Play this team with Adachi point, and enforce space control with 4P/5P so that you have the room to call 6P and set up your really powerful gameplan. Attack Attributes • B Ziodyne is one of Adachi's best tools. Most combos listed here can start with 5B and add significantly more damage. COMBO/HIGHLIGHT. This button can be easily be out-poked due to it's lack of range, but is still important as the buttons following this are useful for Adachi's staple combos. Can only be used in Resonance lvl 4 and with 9 bars. Can be followed up after he stops laughing for a simple OTG, or can be special cancelled fairly early once his kick lands. 3. Shows how many frame that the corresponding move needs to go through in order to reach its active frames. Teddie isn't going to be running any silly high/low mix with blockstun, but he's going to be running his gameplan of cluttering the screen and converting that chaos into Drill -> cross-up or other silly offense. In the corner, ending the combo with 5C allows you to safejump by simply holding up-back and pressing j.B before you land. Adachi advances forward during start-up. If a tier list is from before 2020, it may have not adjusted to fit the current meta. Also sees use as an ender as it does a good chunk of damage while Heat Riser is active, and grants a safejump. Optimal assist combos are character synergy specific so you have to experiment. Kurogane gets amazing mix-up potential through use of long unpushblockable blockstun on Adachi 236B and 5BB 214A active swaps, since he can set up tricky high/lows with j[B], jB, fake j[B] into a quick 2A upon landing, and throw. Specifically and for fairness, this list will contain two characters from each featured series in Adachi on point and Yu on anchor. Said Maziodyne's B version has excellent lockdown ability, especially when combined with Active Switch. The best position to be in as Adachi is when you put the opponent in a sandwich situation between you and your partner. Gauges • Adachi's old 2D/j.2D returns in all of its glory. The fighters take a risk in order to return to their own world, and throw themselves into the battle to steal each other's "Keystone"—. Share to. Is both a command grab and a hitgrab, meaning it cannot be blocked. AND HALF OF THAT YOU CAN'T BURST OUT OF. Natural frame trap and amazing starter for high damage combos. If the first hit connects, he will automatically divekick them into the ground. Which combos helped you? 2. Vorpal Blade (236C) is an excellent special to cancel into as it has the least amount of recovery frames of all air specials and makes j.B extremely safe at the cost of 1 bar. One of the worst reversal actions in the game. BBTAG Meta. Additionally, off of 5C -> Back Jump oki in the corner the time you have to call and set up a meaty assist is immense. 3. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. When the time is right, whether on oki or during a blockstring, he can use his amazing active switch tools to enhance the pressure even further. If the second hit connects, Adachi gets a damage buff that lasts until he gets hit. Good Adachi players should be able to recognize when they should transition from one to another. 132. Adachi on Point and Yumi on Anchor. Combos 22.1k members in the blazbluextagbattle community. BBTAG mains (Adachi) Author. Given the huge hitbox of j.B, you can also use it to ensure that you'll be safe making an approach or retreat. To be specific, he brings very solid lockdown moves for his partner in the form of B ziodyne, Magatsu Mandala, and many more if creative enough. You can choose not to do this if the timing is difficult. As solo Adachi, you want to end your combos with Ghastly Wail, which sets up for an easy safejump with IAD > j.B. Ending combos with Cross Slash allows for a similar setup. Ghastly Wail is a decent mixup tool that becomes powerful when combined with Active Switch or Resonance Blaze. Double hitting assist, which means it has decent block stun. On one of his good teams, oh yeah he’s a serious threat. [2] Yu Narukami: What do you get when you combine a character with good flexibility and space control with another character with good flexibility and space control? Similar to the 2nd hit of his and Narukami's Cross Slash super. lmao look at this loser he fell over what a dumbass. Defense • One of the best teams in the game. This move hits everywhere similar to Akihiko's Maziodyne, allowing you to punish attacks from fullscreen on reaction. Thanks to her EXS of Light and … There's only one day left until the release of Common examples of this would be super jumping backward and mixing in his different partner actions in conjunction with his options. Shows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Magatsu Izanagi will appear wherever the opponent was upon the moves activation. If you can land a hit, you could easily set yourself up for a winning situation using Heat Riser > Super to deal a lot of damage and set yourself up to deal even more. 5P does a lot of blockstun, and if the opponent blocks 6P in the air, it's almost a guaranteed air unblockable punish. Damage applies to almost all of his moves, even moves like his assists and 5C's crash followup (even when Adachi doesn't initiate it!). Unburstable attack, but followups after it are quite limited. If Magatsu Izanagi is displaced from Adachi, the vortex will appear at the Persona's location. "I hate to say this, but could you just die?". Adachi shoots the Persona card above him as Magatsu Izanagi plunges down onto the opponent. Attack Attributes • It can also be used as raw callout to projectiles or moves with lengthy startup, forcing the opponent to respect Adachi as long as he has meter. Chains to and from 5A. Normally this route isn't possible, but if you delay the last B, Magatsu Izanagi will hit the opponent towards you slightly and you'll be able to use 2B. As a whole, Adachi possesses great utility and synergy while offering fantastic uses of Cross Tag Battles system mechanics. The Arcade Edition was announced on January 25, 2019 to be released in April 25, 2019, with the location test set in February 9 - 10, and at Toushinasai on March 23 - 24. A unique part of this counter reversal is that the follow up happens even if the counter isn't triggered, which means that if this move misses, the opponent has all the time in the world to prepare a hard punish, and unlike other counter reversals, the followup isn't invincible if it properly countered a move. "What do you mean I'm copying that loser, Yu?". Before we begin with the combos, there's a specific route you should know, as it helps Adachi on getting big damage. While it shares an animation with 2BB, j.C is not a grab. It might be easier to confirm it off of moves like Ghastly Wail, the first hit of Heat Riser, or 5BBB. Overview Combos Strategy/Counter Strategy Full Frame Data To edit frame data, edit values in BBTag/Elizabeth/Data . Easily Adachi's best assist. A Ziodyne is used mainly as a zoning tool. Shows how many frames where there is a hurtbox, AKA the hitbox where if the opponent touches it, he/she will take damage. This gets him more damage in his ground to air combos. j.A is a straight kick with decent range for air to airs. PROJECTILES WITH TONS OF HITSTUN. A former cop who has deep ties to the murders that occurred in Inaba. -If your opponent tries to break the persona after blocking Vorpal Blade, sometimes tossing out another one or super cancelling it in resonance can whiff punish their button. However, being in the midrange is one of Adachi's main weaknesses. I recently took up playing BlazBlue Cross Tag Battle and I've been having a fun time playing Adachi his combos are easy and interesting but I'm having a hard time finding people to play with me. If you did it right, Magatsu-Izanagi will do J.C by himself in the air and toss the opponent back at you for combo extension. Launches opponents on the 2nd hit. Has longer recovery frames on a successful hit on a point or assist character. Don't worry too much about preserving the Heat Riser buff. Ground becomes scary and then you become die. 63.3k members in the Fighters community. The entrusted keys number four. Gallery. The best part about adachi is that his movement is decent enough to which he could easily reposition himself if he wants to. This is your go-to when going for low mixups but it's short range means you have to go in deep to connect. 5C > Extra Assault in Heat Riser does 6.9k. Can set up plenty of mixups with and without a partner. Some combos also end with a Gunblast, which puts you in a safer position and adds a little more damage. Leaves Adachi wide open if the opponent blocks. This is how you use a gun, right? Strikes will trigger the followup attack. No longer a grab, air blockable and burstable on hit. Bracket resets and close calls defined the Blazblue Cross Tag Battle October Open Series Monthly Finals for North America and Europe. It also sees some use in corner oki it situations where B Ziodyne could be evaded. Does not hit above Adachi, so be wary when engaging air-to-air combat. However, in long combos there is no way to link solo into it, so it's better to go for knockdown into maziodyne.b setups if midscreen or magatsu->active switch if in the corner. This team can also TOD at roundstart. Persona reliant, making him more susceptible to racking up damage from Persona Break. It knocks opponents relatively far as compared to most projectiles (or other beams for that matter) which leads to more fullscreen harassment. This page was last edited on 30 November 2020, at 14:44. Come share with us your thoughts … You get one of the best teams in the game. 236B is slow to activate as well, and can of course be persona broken which stops the attack from coming but leaves Adachi in the animation for a short time. Enemies, or friends? Switching to Adachi, he has above average damage overall and can meterdump effectively with his high damaging supers and Vorpal Blade. Adachi's damage output is very good even without it, so he doesn't lose that much when he loses the buff. Azreal: Almost free corner carry and damage. NEWS. -Remember that the air versions of Vorpal Blade and Maziodyne recover almost instantly upon landing, making the recovery faster than the ground versions. The only Persona moves that DON'T have this property are Heat Riser and Magatsu Mandala. If you're aware of this, however, some assists can cover that position. Patch Notes • Adachi's damage output is very good even without it, so he doesn't lose that much when he loses the buff. He’s like the new Gordeau. Note that 5BB into 5BBB has a gap so your opponent can reversal through it, but it can also be taken advantage of as a potent active switch tool. 5BBB cannot combo into ghastly wail on hit, so this is moreso recommended if going for other enders like heat riser. 247. Kurogane 4P and 5P enforce massive space around Adachi and his 6P hard punishes any character who's not immediately ready to approach Adachi in neutral. Almost every single 5P/4P can be called to meaty without Adachi needing to jB and will let him set up a myriad of un-pushblockable options (5B 214A swap, 236A, 236B in some cases, run up 214C swap that's relatively safe, etc). Because of this the 2nd hit will sometimes whiff on opponents hit by the first. Her weapon is a glove that contains firearms inside, the Ember Celica.She is the older sister of Ruby by a different mother. You can also do this same combo off 5A/5B starters. To edit frame data, edit values in BBTag/Tohru Adachi/Data. Otherwise, just ending your blockstring with 5BB >2C works fine as well. B - Slow, but very active and allows Adachi to move while it's active. Horribly negative on block/whiff, but can be jump-cancelled on hit and block. This move is great for extending combos from anywhere on screen, as it combos into 5B on hit. 9 comments. Teddie: Teddie 5P essentially fills every universal need you want for an assist on Adachi. When it's stationary at the furthest point it has the most, as it's traveling back it has less. Adachi can be played both as a point or an anchor. This move is great for extending combos from anywhere on screen, as it combos into 5B on hit. Be mindful that a fully blocked B ziodyne gives around half a bar of super meter. Okizeme . A subreddit dedicated to Arc System Works crossover fighting game, BlazBlue Cross Tag Battle … A foreigner from another world. I saw lots of Adachi even from day 1. Adachi on point utilizes his amazing solo space control to force himself into favorable positions, whether that be up close or far away. Maziodyne does decent chip and Vorpal Blade can be used more often. Occurs after Startup. report. For example, Adachi/Yumi took over in early 2020 … ", “You act high and mighty, but lose and you’re just a loser.”. active switching). Frame Data & System Data • 「【BBTAG ver2.00】 ADACHI Combos 足立 コンボ集」の陰Tubeでの反応はどうなっているのでしょうか?ゆきポンさんのコメント「1人で行ってもいいよ」うんちさんのコメント「なんだよ」暇つぶしハム太郎さんのコメント「お、お、お、お、お、お、お、お、お、お、お、お、お、お、お、お、お、 … Tohru Adachi. Aki Takamoto. If the combo is heavily prorated, the opponent can tech in the air and punish you on the way down. Midrange game isn’t very good, as a lot of his grounded buttons don’t sport a lot of range. Adachi's fastest low, but a short one. 2. He’s good but I feel like a lot of people overrate him. He wears a black suit with a long-sleeved white shirt, a crooked dark red tie, and brown field shoes.In Persona 4 Arena Ultimax, he wears a yellow jacket during his pre-battle sequence. This projectile is really active and obscures a bit of the screen, making any mixup from this a tad more ambiguous. Magatsu Izanagi dives upward to attack airborne opponents. Since 236A is beam, it carries lots of priority over many other projectiles, and not to mention it is still pretty wide overall for it's speed. Can setup 50/50s with j.AA and 2A. You won't see this string in most Adachi combos unless they're going for a setup (ex. It's also special-cancellable into Maziodyne (air version), but that doesn't lead to much damage and allows the opponent to airtech. If special cancelled, you regain your double jump / airdash / air normals. The number of frames this attack has invincibility, and what attribute(s) this invincibility applies to. Offense • Be sure to update both the move and the move Full sections. Slow startup, but if it connects it will launch the opponent high into the air, making for easy follow-ups. Note that the attack is Head Attribute meaning anti-air normals can beat it out for an easy Persona Break, so do be careful about using this recklessly. Controls • Adachi can play either zoner or rushdown. Magatsu mandala makes for a very rewarding and damaging followup, otherwise it is possible to special cancel into B maziodyne, followed by a quick hit into the beam for good corner carry. Be careful, since the persona can be destroyed VERY easily. Damage/Combo • Almost all blockstrings as Solo Adachi should end with a jump cancel into IAD forward or back. Up close however, you can jump cancel 5B even on block and it can even re-dial into 5A. Just got bbtag and want to know what you guys think of my day one adachi. She excels at close-range melee combat. Jump to: navigation, search. Similar to the 2nd hit of his and Narukami's Cross Slash super. Tracks horizontal position of the opponent. Frame Data & System Data • hide. Adachi strikes a pose as a red vortex surges around him and Magatsu Izanagi. Useful for pressure as Personas cant be pushblocked.[1]. Any of his special moves can be used in these situations, so you could really branch out and be creative as to how you want to setplay the opponent. Adachi as an anchor uses his solid assist kit to help force sandwiches and unblockables. Persona 4: Major Character 1. If the 6P gets through it's initial startup, it will almost always set up a situation where Adachi can 236A or 236B for a free turn on Kurogane. j.C, while no longer air unblockable, retains its use as a valid combo tool. From BlazBlue Wiki. It was published by Arc System Works in Japan, Arc System Works America in North America, and pQube in Europe. Yang is a bright young girl with good senses of rhythm and caretaking. If you decide to IAD forward, try to go for a crossup using jB. Defense • If you're close to the corner, you can link this into Demonic Cross Slash. BBTAG hasn't had a major update since 2.0, which included nine DLC characters and new gameplay mechanics. • Movement/Canceling • Throw cancellable. Adachis old j.2C. 51. Magatsu Izanagi performs a two hit attack that ends in a pillar of flames. Strategy/Counter Strategy Before I begin, I’d like to lay down some ground rules for this character list. Patch Notes • Misc •. On hit, 5BB bounces to the ground which can be combo'd into ghastly wail for a safejump or vorpal blade for highly damaging confirms. Learn how champs King_Rasta and YOGAMEWIZARD came out on top! In resonance, it deals a fair amount of chip damage and confirms easily into Atom Smasher. -(if your opponent is sleeping, and your character has a command grab, this last tip will be more than a help than a hindrance. Also, yeah, I know about that, ... Don’t know if it’s just me, but my friends Adachi broke me. It's very hard to see either way, so it's easy to open the opponent up this way. Maziodyne can chip for quite a bit in resonance as well. Having a persona means that trades will not go in his favor when using 5B. Not a hitgrab, all 3 hits are now separate moves. Offense • https://www.dustloop.com/wiki/index.php?title=BBTag/Tohru_Adachi&oldid=196168, Mobile Suit Gundam EXTREME VS. Maxi Boost ON. Grab range is smaller than the animation lets on. In resonance, Adachi can work decently. level 2. Adds unburstable damage onto your combo while your partner can setup a big punish. Overview Combos Strategy/Counter Strategy Full Frame Data . Hitbox is also not like Yu's, so it'll whiff easily against opponents even slightly in the air. Two versions of Maziodyne that allows setups and long range harassment. 4A - Adachi's fastest ground button. How this attack can be guarded. This move can knock down, but only if the combo preceding it wasn't too lengthy. Arcana Heart. As Adachi, you either want to be up-close and personal, or as far away from the enemy as possible. The most common setup is B Maziodyne > Active Switch > IAD forward > High/low (50/50). Be sure to update both the move and the move Full sections. Super powerful team overall that plays Adachi point, but quite unique to pick up. While doing so, Adachi has plenty of room to make a variety of creative plays and setups. Throws have their throw range listed instead. Full Frame Data, Click [★] for character's full frame data, • HUD • Heat Riser does NOT apply bonus damage to this move. "Here's a lesson for ya. Yumi: DAMAGE. Adachi on point and Chie on anchor. Mostly combo filler. BlazBlue Cross Tag Battle has made basic combos as easy as they’re going to get. No longer has its amazing reversal traits or its status inducing buffs, but retains its combo-extending ability. share. This page was last edited on 19 February 2021, at 20:36. j.AA is an aerial pistol whip that hits overhead. In situations where opponents are hit while airborne, the slam and launch from this move make hitconfirming easy into 5B/2B. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. 1/30 second. Controls • For clarity and brevity, the focus will be on ten characters. Knocks the opponent far away on hit. The jacket was also seen in his concept art, and he was seen wearing it in Persona 4 The Golden Animation. Can be used for juggle opportunities in the corner if opponents were airborne. Combos Above average damage, especially with heat riser buff. Can be used as a reversal when Adachi has 2 bars, but be careful of the moves recovery, as any punish will be a Counter Hit. BBTAG Combo Dump Featuring 14 Different Characters. followup. If uninterrupted, the followup will still come out after a short time. Gauges • Standard Astral Heat. Universal Overhead. save. It's the bread and butter midscreen combo for Adachi. Hitconfirms can feel very awkward at times. Sweep. This will be indicated with (). It moves Teddie near opponents for CC -> 5P and active swap 236A situations, it has a high blockstun/hitstun, has a great active hitbox that can double as an anti air when called properly, and it also has the potential for Teddie to drill through opponents on block and set up a cross up for Adachi 236A. This buff grants Adachi 10% bonus damage. -Heat Riser applies to everything but his Distortion Skill Duo. Any attack that hits him during the first few frames will trigger his Pain In The Ass! Has the benefits of having persona attacks, which prevents effective enemy push block. The character roster consists of the characters from the mostly licensed fighting games series involving Project BB Team, such as from Arc System Works' own BlazBlue, Atlus' Persona 4 Arena, French Bread's Under Night In-Birth, and Rooster Teeth's anime-styled cartoon RWBY, later followed by Examu’s Arcana Heart, Marvelous’ Senran Kagura and Subtle-Style’s Akatsuki En-Eins. Magatsu Izanagi swings his sword, unleashing a multislash across the entire screen. Can be followed up solo both midscreen and in corner. Becomes much more threatening (espicially against air approaches) when used in Resonance, however, as it will allow confirming Heat Riser into Atom Smasher or even IK in LVL4 Blaze. Even 5C. Strategy/Counter Strategy A lot of his kit fits into these sandwich situations perfectly. 5AAA > 5BBB > 2B . While … You'd think they would've used Mandala as the anti air assist, "What do you mean im not +2 on block anymore?". Throws list the amount of Frame Advantage upon successfully throwing the opponent. Adachi is a young adult, with unkempt black hair and gray eyes. 5AAAA can't be followed up with anything besides Cross Raid. This also often crosses the opponnent up or can set up air unblockables with the massive hitstun. Jump cancellable on hit and block. 5BB Has less range than 5B but vaccuums on contact. On the stage of stories, mixing the four worlds together into a special alternate "Phantom Field." To start, here are a list of strings that are not true, meaning they can be mashed out on: Heat Riser can be a true blockstring, however, the opponent can pushblock the first hit so they can move freely. -In cross combo, if you active switch out of B Ziodyne, Adachi's 4P and 6P will immediately cancel it. This will use your 2nd jump however, so be wary when throwing it out. Misc •, https://www.dustloop.com/wiki/index.php?title=BBTag/Tohru_Adachi/Strategy&oldid=187270, Mobile Suit Gundam EXTREME VS. Maxi Boost ON. Since this is a followup to 5AA, landing this on hit is fairly simple. Close. Has a surprising amount of mixup game as well. The difference between the attacker's recovery and the period that the opponent is in blockstun. Basically, after any launcher, do 2C>hop cancel (down+roll)>5C. The fighters have been abruptly summoned to that world, with an unknown "voice:" "If you wish to return to your world, protect the [Keystone]." Adachi's old command grab super returns as his 214C. -The majority of Adachi's persona moves leave the persona out after recovery, even on whiff. Atom Smasher is doable as well, but it's harder, though it can be done anywhere on the screen to compensate (after the first hit and with not too high hitstun decay). Leads into Aerial Rave automatically on hit. Magastu Izanagi does the same animation as Atom Smasher, but after the first hit connects he slams down on the opponent just like Yu's version of cross slash. With good timing, it's possible to follow up with Heat Riser anywhere, regardless of combo timer decay. Buy BBTAG DLC Characters Vol.1~Vol.7 Pack. Due to the nature of this game, you need to be able to call assist a lot, even if the assist character might get hit. Can be used to continue combos after A Maziodyne juggles in the corner. The leader and lynchpin of a rather famous gathering of ability users known as "The Spiral of Oblivion [Amnesia]," as well as an almost superhuman ability user known and feared in her own right as "Paradox." It's fast, tracks the opponent, able to anti-air and causes a hard knockdown on hit, providing excellent cover for your point character. Either can be on point or anchor.

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