30 FPS at native settings with no texture issues or glitches. Played the game at native resolution on this cheap laptop. At 3.2GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. Playable most of time at 30FPS. At higher resolutions, the game bogs down everywhere. : 1 DVD / 25x50MB The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen. Sollte dies der Fall sein, können Sie alternativ probieren, ob das Laufwerk eines Bekannten das Spiel erkennt und eine .ISO-Datei des Spiels anlegen. Constant 60FPS in 1920x1080 (Direct3D9 rendering). And Nintendo R4DS cards are now cheaper than ever. Just played the starting area. There are emulator available for all classic consoles. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. Widescreen achieved with the above AR code. ROM Information: ROM Information: ROM Map: ROM Map: RAM Map: RAM Map: Table File: Table File: Hacking Notes: Hacking Notes: Tutorials: Tutorials: Last Modified: 01 January 2020: EDIT ENTRY; FLAG AS NONCOMPLIANT; Game Description: The Legend of Zelda: The Wind Waker is an action adventure game for the Nintendo GameCube. This is normal for a 4:3 native game. Please update as appropriate. Constant 30FPS, fully playable. (Can be played wonderfully, always has constant 30 FPX at 1920x1080) RAM: G.Skill Ares cl11 2400mHz 2x4GB Mainboard: ASRock FM2A68M-H+. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. NOTE: You MUST disable ANY other ASM-injection Gecko codes you may have in your cheat list because the FPS hack uses up all of the memory space in which Gecko stores the actual injected code! Search Home Roms Emulators Bios Play Online Home Roms Amiga 500; Commodore 64; Gameboy; Gameboy Color; Neo Geo; Nintendo 64; Nintendo Wii; Playstation Portable; Super Nintendo; Atari 800 ; GameCube; Gameboy Advance; MAME … Graphics had to be cranked down in some areas, presumably caused by the wide array of particle effects on screen or because of how many objects were on screen (ex: windfall island). Fully playable though. The following AR/Gecko code works as a replacement, causing fewer issues. 30FPS most of the times. AA does not work at all. BGM is sometimes desynchronized. Tick the enable checkboxes beside ALL codes that begin with FPSHack_ that you added to the INI in step 2. The tenth installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in May 2003. Very occasional random crashes. 5 comments. ISO INFO: Legend of Zelda, The – The Wind Waker (USA).iso CRC = AD21C2BA. Little bit of DOF blur, very unnoticeable. About 20-30FPS usually playable. Link now boards Tetra’s pirate ship to go in pursuit. No sound issues. This game was categorized as Action on our website. Fully playable at full speed. I'm looking for a legit Wind Waker Gamecube ROM for use with Dolphin. While support for detecting these cases was added in 5.0-5745 it requires the CPU texture decoders. Skip to content . Sign up Why GitHub? Keeps steady even with FRAPs recording. Sie müssen jedoch beachten, dass nicht jedes Laufwerk die speziellen GameCube-Discs erkennt. Search Wikipedia This is the USA version of the game and can be played using any of the GameCube emulators available on our website. Dragon Roost flickering is present but doesn't affect emulation speed. The Legend of Zelda: The Wind Waker December 13, 2002 March 24, 2003 May 2, 2003 May 9, 2003, 4 Playable, See also. EFB Copies Texture and Disable External Frame Buffer. Here is a perfect emulation with custom textures sucessfully prefetched. The tenth installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in May 2003. Also another feature in Wind Waker is along with the weapons Link normally uses, a sword, shield, boomerang, grappling hook, and others, Link is now able to pick up items from his defeated foes and use them. This breaks effects that rely on accurate mipmap levels. PROOF OF WORKING DUMP: Screenshots: (click to enlarge) The Legend of Zelda: The Wind Waker (USA) Gamecube ISO Download: Filename. Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. save. Everything seems to work perfectly. Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x. Fire doubling fixed with above texture. Most of the time fine so, 8xAA and 4xAF. Content: 1 Hack; Title Category Date; The Wind Waker - Gender … Best Settings for Wind Waker. The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). Framerate drops when using any level of Anisotropic Filtering. Runs beautifully in terms of gameplay and graphics. GameCube console, was developed under the codename Dolphin, belongs to the 128-bit era or sixth generation of video games consoles (with the Dreamcast, PlayStation, Playstation 2 and Xbox). Smoke glitch still there, not game breaking in the least. Savestates in Dolphin are not compatible between builds and a lot of phone users that had been solely relying on savestates were in for a rude awakening during the next auto-update. 2x AA is the best option for this game, although higher AA settings did not affect performance. runs 15FPS (is slow) most of the time. ISO download page for The Legend of Zelda: The Wind Waker HD (Wii U) - File: The Legend of Zelda: The Wind Waker HD (USA) [Loadiine Ready].torrent - EmuRoms.ch While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. Source...: GC Optical Disc Supply.....: X & Y. Black squares on Dragon Roost, seems unfixable. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Fixed by 5.0-9638 and 5.0-9735. This tactic becomes a crucial part in combat as some enemies cannot be brought down by fighting head on but by striking from behind and this applies to some bosses too. Excellent, some issues with fog (a little slower than other places) and some sound issues. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Most (>95%) areas playable at full speed with 2x resolution. It makes editing individual files easier, and you won't have to worry about injecting files directly into the ISO. A legally obtained Legend of Zelda: The Wind Waker ISO. Jump to: navigation, search. Use AR code above to disable heat effect glitch. So just check this out - R4 SDHC flash cards. ; Tick the enable checkboxes beside ALL codes that begin with FPSHack_ that you added to the INI in step 2.. Mostly playable. Almost perfect playable, but to reach a smooth play anti-aliasing can't be turned on. The Wind Waker runs amazingly better than on the GameCube. The GameCube Vault has every GameCube game released in the US, all verified with Redump or No-Intro for the best quality available. Add SNEmulDS emulator and you can play SNES roms. Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Good. Filesize. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. The Legend of Zelda: The Wind Waker is a Action video game published by Nintendo released on December 13th, 2002 for the Nintendo Gamecube. 1)Ran Dolphin Emulator, Selected Port 2 for GBA, Started the game "LOZ Wind Waker" 2)Ran VBA-M SVN 947, options->link->joybus options->enabled joybus(127.0.0.1) 3)Went to ->link->options->selected network, clicked server tab, number of players->2 , Protocol TCP/IP , Clients tab -> put my IP address in it, OK Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Some random slowdown. Playable Smooth game play and few graphical glitches. Fully playable in all areas in 1080p (Max settings) at 30FPS with OpenGL plugin and Xaudio2 HLE DSP. No freezes and no crashes either. With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). Wind Waker Randomizer. The Legend of Zelda: The Wind Waker follows its previous title, Ocarina of Time and Majora’s Mask, by retaining some of its gameplay mechanics. No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far. Occasionally crashes. Fairly consistent 30FPS with minimal issues. Download GameCube NGC ROM for Dolphin The Legend of Zelda: The Wind Waker follows its previous title, Ocarina of Time and Majora’s Mask, by retaining some of its gameplay mechanics. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added. I suspect this would not have happened at 1x resolution though. R4i SDHC flash cartridge is compatible with all Nintendo DS versions and can hold a microSD card with up to 32GB of game roms on it! Works great, few blips but rare. All of the bug fixes were applied. Using OpenGL backend with widescreen hack and fire effect fix hack. Generally, this game runs at 19-24FPS at 480p in outdoor areas. Have fun playing the amazing Legend Of Zelda The The Wind Waker game for Nintendo GameCube. Title screen, file select, intro cinema, many indoor areas, and the test rooms run at the full 30FPS speed at 480p. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Sound occasionally turns off except for link's footstep sfx. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Search Google Get a blank R4 DS cartridge and you can play NDS Roms on the DS Lite and DSi (XL) for free. Runs just fine with default settings. Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. However, There is a fatal bug in the Wind Temple. Runs at 30±3FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Usernames For Elizabeth, B12 Mic Ingredients, Traxxas Nitro To Electric Conversion Kit, Chi Chi's Pizza Simi Valley, Paige From True Life, Can You Boil Water In A Soup Can, Dark Souls Reviews, Leather Holster Revolver, Avensole Winery Coupon, " /> 30 FPS at native settings with no texture issues or glitches. Played the game at native resolution on this cheap laptop. At 3.2GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. Playable most of time at 30FPS. At higher resolutions, the game bogs down everywhere. : 1 DVD / 25x50MB The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen. Sollte dies der Fall sein, können Sie alternativ probieren, ob das Laufwerk eines Bekannten das Spiel erkennt und eine .ISO-Datei des Spiels anlegen. Constant 60FPS in 1920x1080 (Direct3D9 rendering). And Nintendo R4DS cards are now cheaper than ever. Just played the starting area. There are emulator available for all classic consoles. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. Widescreen achieved with the above AR code. ROM Information: ROM Information: ROM Map: ROM Map: RAM Map: RAM Map: Table File: Table File: Hacking Notes: Hacking Notes: Tutorials: Tutorials: Last Modified: 01 January 2020: EDIT ENTRY; FLAG AS NONCOMPLIANT; Game Description: The Legend of Zelda: The Wind Waker is an action adventure game for the Nintendo GameCube. This is normal for a 4:3 native game. Please update as appropriate. Constant 30FPS, fully playable. (Can be played wonderfully, always has constant 30 FPX at 1920x1080) RAM: G.Skill Ares cl11 2400mHz 2x4GB Mainboard: ASRock FM2A68M-H+. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. NOTE: You MUST disable ANY other ASM-injection Gecko codes you may have in your cheat list because the FPS hack uses up all of the memory space in which Gecko stores the actual injected code! Search Home Roms Emulators Bios Play Online Home Roms Amiga 500; Commodore 64; Gameboy; Gameboy Color; Neo Geo; Nintendo 64; Nintendo Wii; Playstation Portable; Super Nintendo; Atari 800 ; GameCube; Gameboy Advance; MAME … Graphics had to be cranked down in some areas, presumably caused by the wide array of particle effects on screen or because of how many objects were on screen (ex: windfall island). Fully playable though. The following AR/Gecko code works as a replacement, causing fewer issues. 30FPS most of the times. AA does not work at all. BGM is sometimes desynchronized. Tick the enable checkboxes beside ALL codes that begin with FPSHack_ that you added to the INI in step 2. The tenth installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in May 2003. Very occasional random crashes. 5 comments. ISO INFO: Legend of Zelda, The – The Wind Waker (USA).iso CRC = AD21C2BA. Little bit of DOF blur, very unnoticeable. About 20-30FPS usually playable. Link now boards Tetra’s pirate ship to go in pursuit. No sound issues. This game was categorized as Action on our website. Fully playable at full speed. I'm looking for a legit Wind Waker Gamecube ROM for use with Dolphin. While support for detecting these cases was added in 5.0-5745 it requires the CPU texture decoders. Skip to content . Sign up Why GitHub? Keeps steady even with FRAPs recording. Sie müssen jedoch beachten, dass nicht jedes Laufwerk die speziellen GameCube-Discs erkennt. Search Wikipedia This is the USA version of the game and can be played using any of the GameCube emulators available on our website. Dragon Roost flickering is present but doesn't affect emulation speed. The Legend of Zelda: The Wind Waker December 13, 2002 March 24, 2003 May 2, 2003 May 9, 2003, 4 Playable, See also. EFB Copies Texture and Disable External Frame Buffer. Here is a perfect emulation with custom textures sucessfully prefetched. The tenth installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in May 2003. Also another feature in Wind Waker is along with the weapons Link normally uses, a sword, shield, boomerang, grappling hook, and others, Link is now able to pick up items from his defeated foes and use them. This breaks effects that rely on accurate mipmap levels. PROOF OF WORKING DUMP: Screenshots: (click to enlarge) The Legend of Zelda: The Wind Waker (USA) Gamecube ISO Download: Filename. Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. save. Everything seems to work perfectly. Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x. Fire doubling fixed with above texture. Most of the time fine so, 8xAA and 4xAF. Content: 1 Hack; Title Category Date; The Wind Waker - Gender … Best Settings for Wind Waker. The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). Framerate drops when using any level of Anisotropic Filtering. Runs beautifully in terms of gameplay and graphics. GameCube console, was developed under the codename Dolphin, belongs to the 128-bit era or sixth generation of video games consoles (with the Dreamcast, PlayStation, Playstation 2 and Xbox). Smoke glitch still there, not game breaking in the least. Savestates in Dolphin are not compatible between builds and a lot of phone users that had been solely relying on savestates were in for a rude awakening during the next auto-update. 2x AA is the best option for this game, although higher AA settings did not affect performance. runs 15FPS (is slow) most of the time. ISO download page for The Legend of Zelda: The Wind Waker HD (Wii U) - File: The Legend of Zelda: The Wind Waker HD (USA) [Loadiine Ready].torrent - EmuRoms.ch While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. Source...: GC Optical Disc Supply.....: X & Y. Black squares on Dragon Roost, seems unfixable. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Fixed by 5.0-9638 and 5.0-9735. This tactic becomes a crucial part in combat as some enemies cannot be brought down by fighting head on but by striking from behind and this applies to some bosses too. Excellent, some issues with fog (a little slower than other places) and some sound issues. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Most (>95%) areas playable at full speed with 2x resolution. It makes editing individual files easier, and you won't have to worry about injecting files directly into the ISO. A legally obtained Legend of Zelda: The Wind Waker ISO. Jump to: navigation, search. Use AR code above to disable heat effect glitch. So just check this out - R4 SDHC flash cards. ; Tick the enable checkboxes beside ALL codes that begin with FPSHack_ that you added to the INI in step 2.. Mostly playable. Almost perfect playable, but to reach a smooth play anti-aliasing can't be turned on. The Wind Waker runs amazingly better than on the GameCube. The GameCube Vault has every GameCube game released in the US, all verified with Redump or No-Intro for the best quality available. Add SNEmulDS emulator and you can play SNES roms. Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Good. Filesize. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. The Legend of Zelda: The Wind Waker is a Action video game published by Nintendo released on December 13th, 2002 for the Nintendo Gamecube. 1)Ran Dolphin Emulator, Selected Port 2 for GBA, Started the game "LOZ Wind Waker" 2)Ran VBA-M SVN 947, options->link->joybus options->enabled joybus(127.0.0.1) 3)Went to ->link->options->selected network, clicked server tab, number of players->2 , Protocol TCP/IP , Clients tab -> put my IP address in it, OK Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Some random slowdown. Playable Smooth game play and few graphical glitches. Fully playable in all areas in 1080p (Max settings) at 30FPS with OpenGL plugin and Xaudio2 HLE DSP. No freezes and no crashes either. With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). Wind Waker Randomizer. The Legend of Zelda: The Wind Waker follows its previous title, Ocarina of Time and Majora’s Mask, by retaining some of its gameplay mechanics. No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far. Occasionally crashes. Fairly consistent 30FPS with minimal issues. Download GameCube NGC ROM for Dolphin The Legend of Zelda: The Wind Waker follows its previous title, Ocarina of Time and Majora’s Mask, by retaining some of its gameplay mechanics. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added. I suspect this would not have happened at 1x resolution though. R4i SDHC flash cartridge is compatible with all Nintendo DS versions and can hold a microSD card with up to 32GB of game roms on it! Works great, few blips but rare. All of the bug fixes were applied. Using OpenGL backend with widescreen hack and fire effect fix hack. Generally, this game runs at 19-24FPS at 480p in outdoor areas. Have fun playing the amazing Legend Of Zelda The The Wind Waker game for Nintendo GameCube. Title screen, file select, intro cinema, many indoor areas, and the test rooms run at the full 30FPS speed at 480p. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Sound occasionally turns off except for link's footstep sfx. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Search Google Get a blank R4 DS cartridge and you can play NDS Roms on the DS Lite and DSi (XL) for free. Runs just fine with default settings. Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. However, There is a fatal bug in the Wind Temple. Runs at 30±3FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF. Usernames For Elizabeth, B12 Mic Ingredients, Traxxas Nitro To Electric Conversion Kit, Chi Chi's Pizza Simi Valley, Paige From True Life, Can You Boil Water In A Soup Can, Dark Souls Reviews, Leather Holster Revolver, Avensole Winery Coupon, " />

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Under the [Gecko] tag in the INI (add the tag if it doesn't already exist), add … How to use mods on Dolphin? Perfect at 30FPS with very slight FPS drops (1-2 FPS) for some sections at 4x IR, 8x AA, 16x AF, Per-Pixel Lighting, Scaled EFB Copy, and Forced Texture Filtering on the OpenGL Backend while using Hypatia WWHD texture pack. Sound/BGM is fine with HLE. Following an epic storyline, The Wind Waker is a great game and Nintendo had a treat for those who pre-ordered the game by including the Ocarina of Time and Ocarina of Time: Master Quest with the pack. While locking-on to a target and not defending, the game sends a cue that the enemy is about to attack by vibrating the controller and sounding a chime. VBA-M connection works fine, although it causes massive FPS drop in the game. Download Legend Of Zelda The The Wind Waker ROM for GameCube and Play Legend Of Zelda The The Wind Waker Video Game on your PC, Mac, Android or iOS device! The story focuses on sailing across the world to different islands by means of a baton that can control wind called the Wind Waker. Sadly, the newer versions of Dolphin drop support for Direct3D9, and the alternative is Direct3D(11) and OpenGL, both of which run slightly slower than Direct3D9. share. Fully playable, constant 30FPS, never slows down, even at 1080p resolution. Playable at full speed, with some minor Slowdowns. Have fun playing the amazing Legend Of Zelda The The Wind Waker game for Nintendo GameCube. Extracting your ISO: This mod is easier to install with an extracted Wind Waker ISO. Playable. Turning VBeam Speed Hack on cuts the FPS in half (like EXACTLY half). Wind Waker Randomizer. The game can briefly freeze when snapping photos. General graphics settings: D3D9,1920x1080,force 16:9. … Widescreen causes more slowdowns, but remains more or less full speed. Other graphic glitches include some odd lighting effects on armados monsters (concrete statue things with spikes on the bottom than spin around and explode when you kill them), Pictograph quest is slightly bugged as Lenzo will not recognize certain pictographs, take a look on Google for the solution for this; fully playable! The legend of zelda wind waker gamecube iso is the Nintendo’s metallic action adventure sequel to Ocarina of Time takes the series back to its more cartoonish roots.. Fully Playable: 30FPS with DX9 plug-in and OpenCL enabled. DSP LLE fixes most sound issues. Not once did the game crash, and everything worked exactly as it should; this was using OGL all the way. Flame glitch still there, not gamebreaking in the least. This GameID is unofficial and related to a modified disc image, which are unsupported. The Dolphin Emulator Wiki needs your help! Almost perfect. Serious problems with the HLE DSP (Here, the game are mute). Full speed throughout, sometimes with minor slowdowns, using both DirectX and OpenGL running at 1366x768, with 16x anisotropic filtering and no anti-aliasing. Wiki configurations. Das Wii U GamePad vereinfacht den Umgang mit dem Inventar und den Karten im Spiel. The GameCube Vault has every GameCube game released in the US, all verified with Redump or No-Intro for the best quality available. Settings: 1920x1080 Direct3D9, 2.5x Native, recommended wiki settings, 100% speed. Emulation accuracy is about 95% because of a few minor bugs that can't be fixed with hacks. This is less than ideal in some situations- like right before the final battle (Grr...) Areas with few objects run at full speed usually. Hacks: check Ignore Format Changes, Fast Mipmaps and OpenMP Texture Decoder. Settings: 1680x1050 Direct3D9, 2.5x Native, recommended wiki settings. I had a less powerful processor (Single Core @ 4.15) and I was lucky to get %40 anywhere outside but Once I upgraded %100 everywhere! Always have 'Enable safe texture cache' checked. Played the game for some hours now and only had one random crash. ; Go to the Gecko Codes tab. No glitches and quite good: 22FPS. Fix item hang required to keep playing passed first forsaken fortress end, and receiving the Fire and ice arrows from Fairy queen. Setting it to RAM during the cutscene before the fight fixes it (you can change it to Texture again during the battle). I suggest never using Idle Skipping, Framelimit should be off, and use Optimize Quantizers for this game. Bought a gamecube controller and adapter for my PC recently with a view to play Wind Waker but emuparadise doesn't have it there right now. D3D9 backend, Skip EFB Access from CPU checked, Scaled EFB Copy unchecked, Fog disabled, used the AR code to fix the heat effect problem. Many settings do not affect the framerate at all. Playable. The bird comes back to take Tetra but takes Link’s sister by mistake. Also I don't need to check "fix item hang" to avoid black screens after video sequences (though Audio Throttle is enabled). The frame pacing do still get bad at times, but it is very occasionnal and still entirely playable. Dolphin Forum thread Fully playable at constant 30FPS. Contribute to LagoLunatic/wwrando development by creating an account on GitHub. After overclocking my CPU - a little bit - the game is more or less playable in DirectX9-Mode (19-26FPS outdoors) at lowest settings (no anti-aliasing, almost all speed-hacks activated), though the framerate occasionally drops to ~16FPS. Top Playable 7-10FPS. Settings are Direct3D11, 2x native, 0xAA, 1xAF, JIT recompiler, and DSP HLE. Link ventures to gain hold of a relic know as the Triforce and defeat his enemy, Ganondorf. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes. Wenn Sie "The Legend of Zelda: The Wind Waker" also auf dem PC spielen wollen, benötigen Sie das GameCube-Spiel im Original. Runs extremely well; 100% everywhere apart from some occasions when fighting large amounts of monsters at the same time, when it went down to 60% minimum (only for a split second or two), DX11, 8 x AA, 4 x Internal etc, some graphical glitches, fire doubling effect occurs on 4.0.2 so recommend downloading a newer revision to avoid this. With LLE DSP the game have huge slowdowns and became mostly unplayable, even with dumped DSP files from my Wii. Very playable, seldom drops below 30FPS; minimum resolution; Direct3D11; idle skipping OFF; enabling DSP HLE both in Dolphin and Game Config with DSound backend prevents sound glitches but black/gray screen crashes may still occur. Using OpenGL and Pulse audio backend. Limiting FPS to 65 / Audio. Perfect 30FPS at all times. Advanced: Check Enable Progressive Scan and Widescreen Hack. GameCube console, was developed under the codename Dolphin, belongs to the 128-bit era or sixth generation of video games consoles (with the Dreamcast, PlayStation, Playstation 2 and Xbox). The Legend of Zelda: The Wind Waker (Custom Disc Image) From Dolphin Emulator Wiki. In this timeless classic with a unique and colorful “toon-shaded” art style, players guide Link as he sets out on the massive Great Sea to find his kidnapped sister. A legally obtained Legend of Zelda: The Wind Waker ISO. The game is set on a group of islands in a vast sea—a first for the series. Occasional slowdowns at huge dungeons and "heat/lava" effect (dropping from 30FPS to ~25FPS. Little bit of DOF blur, very unnoticeable. Perfect MAXED OUT at 1920*1080p, with OpenGL / 3D9 / 3D11, Anti-aliasing 8x, Anisotropic 16x, Internal Resolution 4x, 16/9 hack. Running the game at 1920x1080 and DSP recompiler. Einstellungen des Emulators anpassen Sobald der Dolphin-Emulator installiert ist, ist er im Grunde auch schon einsatzbereit. Advanced: Check Enable Progressive Scan, Crop and Widescreen Hack. Extracting your ISO: This mod is easier to install with an extracted Wind Waker ISO. Otherwise flawless, and this game scales and runs beautifully. Slows down to 20-25 FPS sometimes. Playable around 20-35FPS, but small sound glitches. Fraps takes a tremendous chunk out of performance. Isn't that for new AX-HLE? Den Dolphin … Not a big deal that you pass almost unaware through. Heating effect in Dragon Roost Cavern rooms). Welcome to the home of Zelda ROMs Download games and emulators from ZELDA series. AR code to disable full-screen heat effect glitch used. Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) ... Thread Modes. Flickers in lava levels are looking like screen errors because the seem to be rendered very hard. Remember to modify GameSettings ini file to enable HLE DSP use for this game. Link starts out this time on an island with a vast sea to explore, and below the sea lies the ruins of the once great Kingdom of Hyrule. Always have "Enable safe texture cache" checked. At least the NA code causes a misalignment with the display of the magic bar and it's outline until it has been upgraded. But what is most surprising about this new title is its graphics. Hacks: Ignore Format Changes, EFB Copies enabled with RAM selected and Enable Cache on to get DOF blur to work, External Frame Buffer enabled with Virtual selected, Fast Mipmaps enabled, Disable Per-Pixel Depth disabled to remove flickering glitches, OpenMP Texture Decoder enabled. Visually its significantly better than on GC with all the graphics options maxed out. Savestates in Dolphin are not compatible between builds and a lot of phone users that had been solely relying on savestates were in for a rude awakening during the next auto-update. Runs full speed most of the time at fullscreen 1080p with widescreen (not Dolphin's built-in widescreen hack), 4x Internal Resolution and 16x Anti-Aliasing. Flawless game play, even with all the graphics options maxed out. Cannot see anything when in game. This title has been tested on the environments listed below: Compatibility can be assumed to align with the indicated revisions. Tested on DX11 and OpenGL. No crashes. The Legend of Zelda: The Wind Waker [b] is an action-adventure game developed and published by Nintendo for the GameCubehome video game console. Using ALSA audio backend, DSP LLE (included). Overclocking the CPU or running at lower res doesn't help with the frame pacing problem, indicating that this is clearly not a performance issue. Lowering the internal resolution may give a great boost in speed. Slowdowns in places with more than three NPC's. Open Dolphin, right click your Wind Waker ISO, and click on Properties. Perfect at 1920*1080p, with 3D11, Anti-aliasing 4x (quality 16), Internal Resolution 4x (maximum), anisotropic 16x (maximum), 16/9 hack; =30FPS. Minor lag at the beginning of the game (most likely objects being loaded) and during the water fountain eruption on Dragon Roost Island. Setting it to RAM fixes this. General settings: 1600x900, D3D9, 16:9. Zudem sollten Sie die Steuerung an Ihre Wünsche anpassen. Released. It was presented to the public together with the GameBoy Advance and several games on Nintendo’s Space World 2000 exhibition, held from August 23 to 27 in Japan. Right click Wind Waker in Dolphin's game list and choose Properties. But what is most surprising about this new title is its graphics. EFB was set to texture and fast, the default setting. : June 12th, 2003 CDs / Rars. EFB Copy to RAM, Cache Unabled and Allowing Access from CPU to EFB fixed the problem. It dose not always complete prefetching couse it works only 1 out of 10 tries. This breaks effects that rely on acc… hide. I have played this on a better processor total 6.9GHz (two core) and runs amazingly! Have to disable XFB unless taking pictographs to decrease frame stuttering when using texture pack. Go to the Gecko Codes tab. Open Issues Near perfect emulation except ending has a bug that makes it so you can't 100% the game. Played from the beginning to the end with no problems or glitches at all, with the exception of FPS drops in big areas or in the rooms with special effects (e.x. Dual Core is a huge plus. I even left Fast Depth Calculation on, and didn't encounter anything that bothered me. Dolphin emuliert Gamecube-Klassiker wie Super Mario Sunshine und Wind Waker, neuerdings auch komplett flüssig auf der aktuellen Smartphone-Generation. Other settings don't seem to affect much. No bugfixes applied. Works perfectly gameplay-wise at 30FPS with some minor graphical glitches. Debug Symbol Files. I've beaten the game and it runs full speed through the entire game, with minor slowdowns at rare instances. High Speed Download Links. This is the USA version of the game and can be played using any of the GameCube emulators available on our website. audio setting has to be change from original settings to "openAL" with latency t 25-30 much needed change to the FPS while outside and in the dojo. If you don't want to put up with the slow speeds, then get a good ad-blocker (I use uBlock Origin) and check out CDRomance. The blur can be disabled using Action Replay codes shipped with Dolphin. Speed up disk transfer rate also improves load times. When drawn correct, the sea's effects fade to a deep blue further away from Link. Zelda Dungeon is home of the best Zelda Walkthroughs, and Zelda Guides. GPU has no problem pushing the game up to 4K with it being absolutely stable with no dips. The Legend of Zelda: The Wind Waker makes its glorious return on the Wii U console with gorgeous HD graphics and enhanced game features. Always have 'Enable safe texture cache' checked. The game is running at 1920x1200 resolution with 16xAF and 8xCSAA. The new ROM is supposed to be an improved version of the old one that supported Zelda ucode so I guess it should still be supported. Fully playable at 100% / 30FPS with 1x native resolution. Is that not correct? Open Dolphin, right click your Wind Waker ISO, and click on Properties. Perfect FPS with Auto Internal res, No AA, and Recommended settings from the Wiki article. Flat 30FPS at 4x Native, 4 AA, 16 AF (D3D 11), DSP LLE. Rarely drops below 25, otherwise a very consistent 30FPS. Simply unticking "Enable DTK Music" in the DSP menu will fix this. Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. Plays great full 30FPS @1080p with DX9. Direct 3D9 seems to work best, but take it easy with the resolution and AA if you don't have something stronger than what I've got. The built-in Widescreen Hack causes clipping issues. Using D3D9, HLE (haven't tried LLE yet), 4x SSAA, 16x AF, the works. The. It makes editing individual files easier, and you won't have to worry about injecting files directly into the ISO. Some slight lag (about 25FPS) in places with many particles, such as the Forest Haven. Like many official Nintendo games on GameCube and Wii, The Legend of Zelda: The Wind Waker uses mipmap levels to control some effects. Oder MUSS man dazu einen … Runs at 30FPS constant, fully playable. Not a big deal though.). Help us keep up! General graphics settings: D3D9, 1680x1050, force 16:9. Download the Legend Of Zelda The The Wind Waker ROM now and enjoy playing this game on your computer or phone. The Legend of Zelda: The Wind Waker HD bietet eine Auflösung von 1080p, sodass die Spieler intensiver denn je in die Spielwelt eintauchen können. Runs mostly at 30FPS on 4x Resolution with the OpenGL backend, no anti-aliasing. The game crash before some animations. General settings: 1900x1200, D3D9, 16:9. … I have tried many setings but you can check my current one in the videos description. A year ago trying to play this was impossible to me with default settings; beyond doubt, the emulator has picked up speed and precision. Turning the "safe texture cache" on will fix this. Controls of the Wind Waker is still the same as the Ocarina of Time where Link can run, walk, attack, defend, and still retains the feature to lock-on to enemies to attack. Nintendo GameCube/GCN ISOS & ROMS Free Download, 100% Working Roms, Playable on PC with Dolphine Emulator. Other than that, playable 100%, few issues. Sometimes, hangs after cutscenes, but upon restarting emulation, works perfectly. Hacks: Check Ignore Format Changes, OpenMP Texture Decoder and Disable External Frame Buffer. But what is most surprising about this new title is its graphics. Sound becomes de-sync'd in some cutscenes. For best results use v3.5 (seems to run nearly perfect), 30FPS at 1280x1056 OpenGL with all enhancements enabled/maxed. Game plays at a >30 FPS at native settings with no texture issues or glitches. Played the game at native resolution on this cheap laptop. At 3.2GHz OC, max frame rates even in OpenGL mode at 1920x1080 with 3x internal resolution. Playable most of time at 30FPS. At higher resolutions, the game bogs down everywhere. : 1 DVD / 25x50MB The graph below charts the compatibility with The Legend of Zelda: The Wind Waker since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Emulated @ 4X AA, 16X AA, 1920x1080 widescreen. Sollte dies der Fall sein, können Sie alternativ probieren, ob das Laufwerk eines Bekannten das Spiel erkennt und eine .ISO-Datei des Spiels anlegen. Constant 60FPS in 1920x1080 (Direct3D9 rendering). And Nintendo R4DS cards are now cheaper than ever. Just played the starting area. There are emulator available for all classic consoles. Your graphics card will determine how high a resolution and what levels of AF or AA you can run. Widescreen achieved with the above AR code. ROM Information: ROM Information: ROM Map: ROM Map: RAM Map: RAM Map: Table File: Table File: Hacking Notes: Hacking Notes: Tutorials: Tutorials: Last Modified: 01 January 2020: EDIT ENTRY; FLAG AS NONCOMPLIANT; Game Description: The Legend of Zelda: The Wind Waker is an action adventure game for the Nintendo GameCube. This is normal for a 4:3 native game. Please update as appropriate. Constant 30FPS, fully playable. (Can be played wonderfully, always has constant 30 FPX at 1920x1080) RAM: G.Skill Ares cl11 2400mHz 2x4GB Mainboard: ASRock FM2A68M-H+. As an enhancement, Dolphin uses higher mipmap levels further away as internal resolution increases to make textures look sharper. NOTE: You MUST disable ANY other ASM-injection Gecko codes you may have in your cheat list because the FPS hack uses up all of the memory space in which Gecko stores the actual injected code! Search Home Roms Emulators Bios Play Online Home Roms Amiga 500; Commodore 64; Gameboy; Gameboy Color; Neo Geo; Nintendo 64; Nintendo Wii; Playstation Portable; Super Nintendo; Atari 800 ; GameCube; Gameboy Advance; MAME … Graphics had to be cranked down in some areas, presumably caused by the wide array of particle effects on screen or because of how many objects were on screen (ex: windfall island). Fully playable though. The following AR/Gecko code works as a replacement, causing fewer issues. 30FPS most of the times. AA does not work at all. BGM is sometimes desynchronized. Tick the enable checkboxes beside ALL codes that begin with FPSHack_ that you added to the INI in step 2. The tenth installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in May 2003. Very occasional random crashes. 5 comments. ISO INFO: Legend of Zelda, The – The Wind Waker (USA).iso CRC = AD21C2BA. Little bit of DOF blur, very unnoticeable. About 20-30FPS usually playable. Link now boards Tetra’s pirate ship to go in pursuit. No sound issues. This game was categorized as Action on our website. Fully playable at full speed. I'm looking for a legit Wind Waker Gamecube ROM for use with Dolphin. While support for detecting these cases was added in 5.0-5745 it requires the CPU texture decoders. Skip to content . Sign up Why GitHub? Keeps steady even with FRAPs recording. Sie müssen jedoch beachten, dass nicht jedes Laufwerk die speziellen GameCube-Discs erkennt. Search Wikipedia This is the USA version of the game and can be played using any of the GameCube emulators available on our website. Dragon Roost flickering is present but doesn't affect emulation speed. The Legend of Zelda: The Wind Waker December 13, 2002 March 24, 2003 May 2, 2003 May 9, 2003, 4 Playable, See also. EFB Copies Texture and Disable External Frame Buffer. Here is a perfect emulation with custom textures sucessfully prefetched. The tenth installment in The Legend of Zelda series, it was released in Japan in December 2002, in North America in March 2003, and in Europe in May 2003. Also another feature in Wind Waker is along with the weapons Link normally uses, a sword, shield, boomerang, grappling hook, and others, Link is now able to pick up items from his defeated foes and use them. This breaks effects that rely on accurate mipmap levels. PROOF OF WORKING DUMP: Screenshots: (click to enlarge) The Legend of Zelda: The Wind Waker (USA) Gamecube ISO Download: Filename. Lässt sich wunderbar spielen, habe immer Konstante 30FPS auf 1920x1080p. save. Everything seems to work perfectly. Perfectly, 100% with DX9 : 720p,16/9e Hack, with internal resolution 4x, anisotropic 16x, anti-aliasing 0x. Fire doubling fixed with above texture. Most of the time fine so, 8xAA and 4xAF. Content: 1 Hack; Title Category Date; The Wind Waker - Gender … Best Settings for Wind Waker. The game runs most of time at 30FPS (sometimes in wide places or scenes with too much effects, it goes down to around 23FPS). Framerate drops when using any level of Anisotropic Filtering. Runs beautifully in terms of gameplay and graphics. GameCube console, was developed under the codename Dolphin, belongs to the 128-bit era or sixth generation of video games consoles (with the Dreamcast, PlayStation, Playstation 2 and Xbox). Smoke glitch still there, not game breaking in the least. Savestates in Dolphin are not compatible between builds and a lot of phone users that had been solely relying on savestates were in for a rude awakening during the next auto-update. 2x AA is the best option for this game, although higher AA settings did not affect performance. runs 15FPS (is slow) most of the time. ISO download page for The Legend of Zelda: The Wind Waker HD (Wii U) - File: The Legend of Zelda: The Wind Waker HD (USA) [Loadiine Ready].torrent - EmuRoms.ch While recording I was getting about 18-25FPS in game, while playing without recording I get normally 25-30 depending on how many creatures are on the screen. Source...: GC Optical Disc Supply.....: X & Y. Black squares on Dragon Roost, seems unfixable. Noted issues: Smaller flames still produce doubling glitch, pictograph lags when taking images, Octoroks are weirdly colored. Perfectly playable with DX11 plugin, at 4x native resolution with x8 Anti-Alias samples and x16 Anisotropic filtering samples. Not playable at all, only culprit is that all of the textures except the sky and the title boat render as black. Fixed by 5.0-9638 and 5.0-9735. This tactic becomes a crucial part in combat as some enemies cannot be brought down by fighting head on but by striking from behind and this applies to some bosses too. Excellent, some issues with fog (a little slower than other places) and some sound issues. Internal resolution at 2x native (1280x1056) and fullscreen resolution at 1920x1080. Same results using 3x Native resolution, vsync, 2x MSAA Anti-Aliasing, 4x Anisotropic Filtering,Texture Cache:Fast, and Virtual External Frame Buffer. Most (>95%) areas playable at full speed with 2x resolution. It makes editing individual files easier, and you won't have to worry about injecting files directly into the ISO. A legally obtained Legend of Zelda: The Wind Waker ISO. Jump to: navigation, search. Use AR code above to disable heat effect glitch. So just check this out - R4 SDHC flash cards. ; Tick the enable checkboxes beside ALL codes that begin with FPSHack_ that you added to the INI in step 2.. Mostly playable. Almost perfect playable, but to reach a smooth play anti-aliasing can't be turned on. The Wind Waker runs amazingly better than on the GameCube. The GameCube Vault has every GameCube game released in the US, all verified with Redump or No-Intro for the best quality available. Add SNEmulDS emulator and you can play SNES roms. Working good at 30FPS with FPS limiter, without FPS limiter at 45 to 55FPS. Good. Filesize. Enhancements: 2x Native IR, 4x SSAA, 16x AF, Scaled EFB Copy enabled. The Legend of Zelda: The Wind Waker is a Action video game published by Nintendo released on December 13th, 2002 for the Nintendo Gamecube. 1)Ran Dolphin Emulator, Selected Port 2 for GBA, Started the game "LOZ Wind Waker" 2)Ran VBA-M SVN 947, options->link->joybus options->enabled joybus(127.0.0.1) 3)Went to ->link->options->selected network, clicked server tab, number of players->2 , Protocol TCP/IP , Clients tab -> put my IP address in it, OK Enhancements: 2x Native IR, 9x SSAA, 16x AF, check Scaled EFB Copy. Some random slowdown. Playable Smooth game play and few graphical glitches. Fully playable in all areas in 1080p (Max settings) at 30FPS with OpenGL plugin and Xaudio2 HLE DSP. No freezes and no crashes either. With CPU at stock 2.4GHz clock speed, unplayably slow regardless of configuration (constant stuttering, frame rates below 80%). Wind Waker Randomizer. The Legend of Zelda: The Wind Waker follows its previous title, Ocarina of Time and Majora’s Mask, by retaining some of its gameplay mechanics. No problems using default settings, smooth 30 FPS when using OGL renderer and 60 FPS when using DX9, no slowdown, graphical glitches or sound problems encountered so far. Occasionally crashes. Fairly consistent 30FPS with minimal issues. Download GameCube NGC ROM for Dolphin The Legend of Zelda: The Wind Waker follows its previous title, Ocarina of Time and Majora’s Mask, by retaining some of its gameplay mechanics. As such, mixing high resolution output with GPU Texture Decoding will cause the wrong mipmap levels even after the fixes were added. I suspect this would not have happened at 1x resolution though. R4i SDHC flash cartridge is compatible with all Nintendo DS versions and can hold a microSD card with up to 32GB of game roms on it! Works great, few blips but rare. All of the bug fixes were applied. Using OpenGL backend with widescreen hack and fire effect fix hack. Generally, this game runs at 19-24FPS at 480p in outdoor areas. Have fun playing the amazing Legend Of Zelda The The Wind Waker game for Nintendo GameCube. Title screen, file select, intro cinema, many indoor areas, and the test rooms run at the full 30FPS speed at 480p. When Makar starts telling you to use your Hookshot on his trees, It keeps repeating no matter how many times you try to exit the dialog, making it impossible to continue. In retrospect, the GameCube's hardware couldn't do this game justice; when enhanced its graphics are stunning even by today's standards. The only little glitch: The smokes of every flame makes a little image distortion of the characters or objects near it; it's almost unnoticeable and it's not a really nuisance thing. Sound occasionally turns off except for link's footstep sfx. Same results using 2.5 Native resolution, 4x MSAA Anti-Aliasing, 4x Anisotropic Filtering, FXAA Post-Processing Effect,Texture Cache:Safe, and Virtual External Frame Buffer. Search Google Get a blank R4 DS cartridge and you can play NDS Roms on the DS Lite and DSi (XL) for free. Runs just fine with default settings. Playable 30FPS in most rooms, larger rooms usually reduce FPS by 7-10, while extra visual effects like the heat in dragon roost reduces FPS further, down to usually 14-20. However, There is a fatal bug in the Wind Temple. Runs at 30±3FPS at 1600x900 with default Dolphin configuration except by setting Internal Resolution to Auto. Settings: 1920x1080 Direct3D11 @ 4X Native, 2X AA, 16X AF.

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